reversedMouseY: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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Line 21: Line 21:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[if]] ([[reversedMouseY]]) [[then]] { [[hint]] "Dude!" };</code>
|x1= <sqf>if (reversedMouseY) then { hint "Dude!" };</sqf>


|seealso= [[setMousePosition]], [[getMousePosition]]
|seealso= [[setMousePosition]] [[getMousePosition]]
}}
}}

Latest revision as of 11:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns true if mouse vertical axe is inverted.
Groups:
System

Syntax

Syntax:
reversedMouseY
Return Value:
Boolean

Examples

Example 1:
if (reversedMouseY) then { hint "Dude!" };

Additional Information

See also:
setMousePosition getMousePosition

Notes

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