ropeCreate TKOH

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Description

Description:
Creates a rope. For Arma 3 syntax see ropeCreate.
Groups:
Uncategorised

Syntax

Syntax:
ropeCreate [fromObject, fromPoint, toObject, toPoint, segments, length]
Parameters:
[fromObject, fromPoint, toObject, toPoint, segments, length]: Array
fromObject: Object - object where rope starts and which fly behavior will be affected
fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates).
toObject: Object - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end)
toPoint: Array or String - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
segments: Number - define number of segments to be created
length (Optional): Number - optional, rope length in meters
Return Value:
Object

Alternative Syntax

Syntax:
ropeCreate [fromObject, fromPoint, length, segments, unroll]
Parameters:
[fromObject, fromPoint, lenght, segments, unroll]: Array
fromObject: Object - object where rope starts and which fly behavior will be affected
fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
length (Optional): Number - rope length
segments (Optional): Number - define number of rope segments
unroll (Optional): Boolean - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false) (not used in A3)
Return Value:
Object

Examples

Example 1:
myRope = ropeCreate [vehicle player, "fastrope0", 10, 10, true];

Additional Information

See also:
ropeDestroyropeDetachropeSetCargoMass

Notes

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Notes

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