saveIdentity: Difference between revisions

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[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SAVEIDENTITY]]
[[Category:Scripting Commands OFP 1.96|SAVEIDENTITY]]
[[Category:Scripting Commands ArmA|SAVEIDENTITY]]
[[Category:Scripting Commands Armed Assault|SAVEIDENTITY]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 20:40, 3 June 2020

Hover & click on the images for description

Description

Description:
Saves person's identity to Objects.sav file in campaign directory as entry name.
Groups:
Uncategorised

Syntax

Syntax:
unitName saveIdentity name
Parameters:
unitName: Object
name: String
Return Value:
Boolean

Examples

Example 1:
player saveIdentity "playerid"

Additional Information

See also:
loadIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 12, 2006 - 17:17
Str
Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.

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