saveIdentity: Difference between revisions

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{{Command|Comments=
{{Command


| ofpr |Game name=
| ofpr


|1.75|Game version=
|1.75


|gr1= Unit Identity |GROUP1=
|gr1= Unit Identity


| Saves person's identity to [[Objects.sav]] file in campaign directory as entry name. |DESCRIPTION=
| Saves person's identity to [[Objects.sav]] file in campaign directory as entry name.


| unitName '''saveIdentity''' name |SYNTAX=
| unitName '''saveIdentity''' name


|p1= unitName: [[Object]] |PARAMETER1=
|p1= unitName: [[Object]]
|p2= name: [[String]] |PARAMETER2=
|p2= name: [[String]]


| [[Boolean]] |RETURNVALUE=
| [[Boolean]]
   
   
|x1= <code>[[player]] saveIdentity "playerid"</code> |EXAMPLE1=
|x1= <code>[[player]] saveIdentity "playerid"</code>


| [[loadIdentity]] |SEEALSO=
| [[loadIdentity]]


}}
}}

Revision as of 12:01, 18 January 2021

Hover & click on the images for description

Description

Description:
Saves person's identity to Objects.sav file in campaign directory as entry name.
Groups:
Unit Identity

Syntax

Syntax:
unitName saveIdentity name
Parameters:
unitName: Object
name: String
Return Value:
Boolean

Examples

Example 1:
player saveIdentity "playerid"

Additional Information

See also:
loadIdentity

Notes

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Only post proven facts here! Add Note

Notes

Posted on August 12, 2006 - 17:17
Str
Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.