saveIdentity: Difference between revisions

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m (Some wiki formatting)
m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
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|r1= [[Boolean]] - [[true]] if successful, otherwise [[false]]
|r1= [[Boolean]] - [[true]] if successful, otherwise [[false]]


|x1= <sqf>_successful = player saveIdentity "playerid"</sqf>
|x1= <sqf>_successful = player saveIdentity "playerid";</sqf>


|seealso= [[loadIdentity]]
|seealso= [[loadIdentity]]

Revision as of 23:42, 28 June 2022

Hover & click on the images for description

Description

Description:
Saves units's identity to Objects.sav file in campaign directory as entry name.
Groups:
Unit Identity

Syntax

Syntax:
unit saveIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - true if successful, otherwise false

Examples

Example 1:
_successful = player saveIdentity "playerid";

Additional Information

See also:
loadIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 12, 2006 - 17:17
Str
Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.