saveIdentity: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
m (Text replacement - ">Posted on August ([0-9]{2}), ([0-9]{4})" to ">Posted on $2-08-$1")
 
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|game1= ofp
|game1= ofp
|version1= 1.75
|version1= 1.75


|game2= ofpe
|game2= ofpe
|version2= 1.00
|version2= 1.00


|game3= arma1
|game3= arma1
|version3= 1.00
|version3= 1.00


|game4= arma2
|game4= arma2
|version4= 1.00
|version4= 1.00


|game5= arma2oa
|game5= arma2oa
 
|version5= 1.50
|version5= 1.51


|game6= tkoh
|game6= tkoh
|version6= 1.00
|version6= 1.00


|game7= arma3
|game7= arma3
|version7= 0.50
|version7= 0.50


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|descr= Saves units's identity to [[Objects.sav]] file in campaign directory as entry name.
|descr= Saves units's identity to [[Objects.sav]] file in campaign directory as entry name.


|s1= unit '''saveIdentity''' name
|s1= unit [[saveIdentity]] name


|p1= unit: [[Object]]
|p1= unit: [[Object]]
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|p2= name: [[String]]
|p2= name: [[String]]


|r1= [[Boolean]] - [[true|True]] if successful, otherwise [[false]]
|r1= [[Boolean]] - [[true]] if successful, otherwise [[false]]
 
 
|x1= <code>_successful = [[player]] '''saveIdentity''' "playerid"</code>
|x1= <sqf>_successful = player saveIdentity "playerid";</sqf>


|seealso= [[loadIdentity]]
|seealso= [[loadIdentity]]
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<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dt></dt>
<dd class="notedate">Posted on August 12, 2006 - 17:17</dd>
<dd class="notedate">Posted on 2006-08-12 - 17:17</dd>
<dt class="note">[[User:Str|Str]]<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
<dt class="note">[[User:Str|Str]]</dt>
<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
</dl>
</dl>

Latest revision as of 23:59, 13 May 2023

Hover & click on the images for description

Description

Description:
Saves units's identity to Objects.sav file in campaign directory as entry name.
Groups:
Unit Identity

Syntax

Syntax:
unit saveIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - true if successful, otherwise false

Examples

Example 1:
_successful = player saveIdentity "playerid";

Additional Information

See also:
loadIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2006-08-12 - 17:17
Str
Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.