Difference between revisions of "secondaryWeapon"

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|x1= <pre>sWeap = secondaryWeapon [[player]]</pre> |= Example 1
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|x1= <code>sWeap <nowiki>=</nowiki> secondaryWeapon [[player]]</code> |= Example 1
 
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Revision as of 01:54, 5 August 2006

Introduced with Operation Flashpoint: Resistance version 1.75
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Returns name of vehicle's secondary weapon (empty string if none).

Syntax

Syntax:
secondaryWeapon vehicle
Parameters:
vehicle: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon player

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.

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