secondaryWeapon: Difference between revisions

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m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ")
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<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
<dt class="note">[[User:Hardrock|hardrock]]
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">''Notes from before the conversion:''
<dd class="note">''Notes from before the conversion:''



Revision as of 02:29, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
Return Value:
Return value needed

Examples

Example 1:
private _secondaryWeapon = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use currentWeapon to detect the active weapon.