selectWeapon: Difference between revisions

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m (classified)
(SelectWeapon.sqf example)
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<dd class="notedate">Posted on 5 Aug, 2008</dd>
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note">
Rather than simply using [[selectWeapon]] to select your default weapon after adding them to your player, it is recommended you use a script instead similar to the following, which caters for multiple muzzles:<br>
SelectWeapon.sqf
// Desc: select default weapon & handle multiple muzzles
if (count weapons player > 0) then
{
  private['_type', '_muzzles'];
  _type = ((weapons player) select 0);
  // check for multiple muzzles (eg: GL)
  _muzzles = getArray(configFile >> "cfgWeapons" >> _type >> "muzzles");
  if (count _muzzles > 1) then
  {
    player selectWeapon (_muzzles select 0);
  }
  else
  {
    player selectWeapon _type;
  };
};
</dd>
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Revision as of 09:49, 5 August 2008

Hover & click on the images for description

Description

Description:
Selects the given weapon. Note that you have to input the muzzle and not the weapon name. Fortunately in most cases both names are the same. But check. For muzzle names see cfgWeapons.
Groups:
Uncategorised

Syntax

Syntax:
Unit selectWeapon "muzzleName"
Parameters:
muzzle: String
Return Value:
Nothing

Examples

Example 1:
_soldier1 selectWeapon "LAWLauncher"
Example 2:
player selectWeapon "M203Muzzle"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 5 Aug, 2008
Dr_Eyeball
Rather than simply using selectWeapon to select your default weapon after adding them to your player, it is recommended you use a script instead similar to the following, which caters for multiple muzzles:
SelectWeapon.sqf // Desc: select default weapon & handle multiple muzzles if (count weapons player > 0) then { private['_type', '_muzzles']; _type = ((weapons player) select 0); // check for multiple muzzles (eg: GL) _muzzles = getArray(configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; };

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