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{{SideTOC}}
{{TOC|side}}
== Introduction ==
This article deals with the '''server.armaprofile''', describing all the visual and difficulty settings in {{arma}}, like friendly and enemy AI quality, HUD, crosshair, 3rd person view, clock indicator and so on.
 
This article deals with the '''server.armaprofile''', describing all the visual and difficulty settings in ArmA, like friendly and enemy AI quality, HUD, crosshair, 3rd person view, clock indicator and so on.




== Extension ==
== Extension ==


{| class="bikitable"
{| class="wikitable"
!Game !! Extension
!Game !! Extension
|-
|-
| {{arma}} || .ArmAProfile
| {{arma1}} || .ArmAProfile
|-
|-
| {{arma2}} || .ArmA2Profile
| {{arma2}} || .ArmA2Profile
Line 27: Line 25:
The default profile named after the system user can be found at:
The default profile named after the system user can be found at:


* XP EN: <tt>C:\Documents and Settings\%UserName%\My Files\ArmA</tt>
* Vista/Win7/8/10/11: {{hl|C:\Users\%username%\Documents\<game name>}}
* XP DE: <tt>C:\Dokumente und Einstellungen\%UserName%\Eigene Dateien\ArmA</tt>
* XP: {{hl|C:\Documents and Settings\%username%\My Files\<game name>}}
* Vista/Win7/8/10: <tt>C:\Users\%UserName%\Documents\ArmA</tt>


User created profiles with a different naming are found at:
User created profiles with a different naming are found at:


* XP EN: <tt>C:\Documents and Settings\%UserName%\My Files\ArmA Other Profiles</tt>
* Vista/Win7/8/10/11: {{hl|C:\Users\%username%\Documents\<game name> - Other Profiles}}
* XP DE: <tt>C:\Dokumente und Einstellungen\%UserName%\Eigene Dateien\ArmA Other Profiles</tt>
* XP: {{hl|C:\Documents and Settings\%username%\My Files\<game name> Other Profiles}}
* Vista/Win7/8/10: <tt>C:\Users\%UserName%\Documents\Arma - Other Profiles</tt>


==== Profile name ====
==== Profile Name ====
In there is a folder and within it a file which name is based on your profile name:


In there is a folder and within filename based on your profile name:
\<game name>\'''MyProfileName'''\'''MyProfileName'''.<{{Link|#Extension|file extension}}>


\ArmA\'''MyProfileName'''\'''MyProfileName'''.ArmAProfile
You can define the profile to be loaded with the [[Arma 2: Startup Parameters|-name]] parameter.
 
You can define the profile to be loaded with the [[Arma2:_Startup_Parameters|-name]] parameter.


==== Define a different location ====
==== Define a different location ====
You can specify the location by using the [[Arma 3 Startup Parameters#|-profiles]] parameter.
You can specify the location by using the [[Arma 3 Startup Parameters#|-profiles]] parameter.


For example start the server with  
For example start the server with
  arma_server.exe -profiles=D:\ArmA\Users\ -name=server
  arma_server.exe -profiles=D:\<game name>\Users\ -name=server


You can find your file in  
You can find your file in
  D:\ArmA\Users\server\server.armaProfile
  D:\<game name>\Users\server\server.<{{Link|#Extension|file extension}}>


=== Linux ===
=== Linux ===


The name depends upon the [[Arma 3 Startup Parameters#Profile Options|-name]] parameter when starting the Arma server.
The name depends upon the [[Arma 3 Startup Parameters#Profile Options|-name]] parameter when starting the Arma server.
Having started the server with "./server -name=server" ([[-profiles]] seems to be useless on Linux) you'll find it as a subfolder of your arma-server directory, for example "/usr/home/arma-server/server/server.armaprofile".
Having started the server with "./server -name=server" ({{hl|-profiles}} seems to be useless on Linux) you'll find it as a subfolder of your arma-server directory, for example {{hl|"/usr/home/arma-server/server/server.armaprofile"}}.
 
If you are not using the {{hl|-name}} parameter, the default name "player" will be used and you'll find the Arma profile in {{hl|player/player.armaprofile}}.


If you're not using the <tt>-name</tt> parameter, the default name "player" will be used and you'll find the Arma profile in <tt>player/player.armaprofile</tt>.


== Example Configuration File ==
== Example Configuration File ==
Line 68: Line 63:
=== Server ===
=== Server ===


==== {{arma}} ====
==== {{arma1}} ====
<spoiler>
<spoiler>
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
Line 78: Line 73:
{
{
// These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it.
// These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it.
 
Armor=1; // Gives you improved body armor, tank armor etc
Armor = 1; // Gives you improved body armor, tank armor etc
 
FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
FriendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor = 0', eg crosshair on.
EnemyTag=1; // Displays information on enemy units
EnemyTag = 1; // Displays information on enemy units
 
HUD=1; // Shows you leaders location and your position in formation
HUD = 1; // Shows you leaders location and your position in formation
HUDPerm=1; // Shows HUD permanently
HUDPerm = 1; // Shows HUD permanently
 
HUDWp=1; // Shows Waypoints right after they're ordered to you
HUDWp = 1; // Shows Waypoints right after they're ordered to you
HUDWpPerm=1; // Shows Waypoints permanently
HUDWpPerm = 1; // Shows Waypoints permanently
 
WeaponCursor=1; // Shows the crosshair for your weapon
WeaponCursor = 1; // Shows the crosshair for your weapon
AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
AutoAim = 1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
AutoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
 
3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
ClockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
Map=1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
Map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
Tracers=1; // Displays tracers even of small arms that in real life would not have tracers
Tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
 
AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking
AutoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
UltraAI=0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
UltraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
 
UnlimitedSaves=1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
UnlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
 
DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
DeathMessages = 1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP
NetStats = 1; // (1.09 and later) Enables the scoreboard functionality in MP
VonID=1; // (1.09 and later) When using VoN, display the name of the player speaking.
VonID = 1; // (1.09 and later) When using VoN, display the name of the player speaking.
};
};
 
// These are the skills. Value may range from 0.000000 to 1.000000
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly=0.350000; // Friendly tactics skill
skillFriendly = 0.350000; // Friendly tactics skill
skillEnemy=0.350000; // Enemy tactics skill
skillEnemy = 0.350000; // Enemy tactics skill
precisionFriendly=0.350000; // Friendly shooting precision
precisionFriendly = 0.350000; // Friendly shooting precision
precisionEnemy=0.350000; // Enemy shooting precision
precisionEnemy = 0.350000; // Enemy shooting precision
};
};
 
class veteran // Most of the options from above are not available, because they're off by default.
class veteran // Most of the options from above are not available, because they're off by default.
{
{
// Also soldiers/vehicles die sooner upon damage (have no armor or body armor).
// Also soldiers/vehicles die sooner upon damage (have no armor or body armor).
class Flags
class Flags
{
{
HUD=1; // Shows you leaders location and your position in formation
HUD = 1; // Shows you leaders location and your position in formation
HUDWp=1; // Shows Waypoints right after they're ordered to you  
HUDWp = 1; // Shows Waypoints right after they're ordered to you
HUDWpPerm=0; // Shows Waypoints permanently
HUDWpPerm = 0; // Shows Waypoints permanently
WeaponCursor=1; // Shows the crosshair for your weapon
WeaponCursor = 1; // Shows the crosshair for your weapon
ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
ClockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
Tracers=1; // Displays tracers even of small arms that in real life would not have tracers
Tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
UltraAI=0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
UltraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.


DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
DeathMessages = 1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP
NetStats = 1; // (1.09 and later) Enables the scoreboard functionality in MP
VonID=0; // (1.09 and later) When using VoN, display the name of the player speaking.
VonID = 0; // (1.09 and later) When using VoN, display the name of the player speaking.
};
};
 
// These are the skills. Value may range from 0.000000 to 1.000000
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly=0.850000;
skillFriendly = 0.850000;
skillEnemy=0.850000;
skillEnemy = 0.850000;
precisionFriendly=0.850000;
precisionFriendly = 0.850000;
precisionEnemy=0.850000;
precisionEnemy = 0.850000;
};
};
};
};
Line 179: Line 173:
weaponCursor = 1;
weaponCursor = 1;
};
};
skillFriendly = 1;
skillFriendly = 1;
precisionFriendly = 1;
precisionFriendly = 1;
Line 184: Line 179:
precisionEnemy = 0.3;
precisionEnemy = 0.3;
};
};
class Regular
class Regular
{
{
Line 210: Line 206:
weaponCursor = 1;
weaponCursor = 1;
};
};
skillFriendly = 1;
skillFriendly = 1;
precisionFriendly = 1;
precisionFriendly = 1;
Line 215: Line 212:
precisionEnemy = 0.5;
precisionEnemy = 0.5;
};
};
class Veteran
class Veteran
{
{
Line 220: Line 218:
{
{
3rdPersonView = 1;
3rdPersonView = 1;
armor = 0; // Cannot be changed
armor = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
Line 231: Line 229:
hudGroupInfo = 0;
hudGroupInfo = 0;
hudPerm = 0; // Cannot be changed
hudPerm = 0; // Cannot be changed
hudWp = 0; // Cannot be changed
hudWp = 0; // Cannot be changed
hudWpPerm = 0; // Cannot be changed
hudWpPerm = 0; // Cannot be changed
map = 0; // Cannot be changed
map = 0; // Cannot be changed
netStats = 1;
netStats = 1;
tracers = 0; // Cannot be changed
tracers = 0; // Cannot be changed
Line 241: Line 239:
weaponCursor = 1;
weaponCursor = 1;
};
};
skillFriendly = 1;
skillFriendly = 1;
precisionFriendly = 1;
precisionFriendly = 1;
Line 246: Line 245:
precisionEnemy = 0.75;
precisionEnemy = 0.75;
};
};
class Mercenary
class Mercenary
{
{
Line 251: Line 251:
{
{
3rdPersonView = 0; // Cannot be changed
3rdPersonView = 0; // Cannot be changed
armor = 0; // Cannot be changed
armor = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
Line 259: Line 259:
enemyTag = 0; // Cannot be changed
enemyTag = 0; // Cannot be changed
friendlyTag = 0; // Cannot be changed
friendlyTag = 0; // Cannot be changed
hud = 0; // Cannot be changed
hud = 0; // Cannot be changed
hudGroupInfo = 0; // Cannot be changed
hudGroupInfo = 0; // Cannot be changed
hudPerm = 0; // Cannot be changed
hudPerm = 0; // Cannot be changed
hudWp = 0; // Cannot be changed
hudWp = 0; // Cannot be changed
hudWpPerm = 0; // Cannot be changed
hudWpPerm = 0; // Cannot be changed
map = 0; // Cannot be changed
map = 0; // Cannot be changed
netStats = 0;
netStats = 0;
tracers = 0; // Cannot be changed
tracers = 0; // Cannot be changed
Line 272: Line 272:
weaponCursor = 0; // Cannot be changed
weaponCursor = 0; // Cannot be changed
};
};
skillFriendly = 1;
skillFriendly = 1;
precisionFriendly = 1;
precisionFriendly = 1;
Line 313: Line 314:
weaponCursor = 1;
weaponCursor = 1;
};
};
skillFriendly = 1;
skillFriendly = 1;
precisionFriendly = 1;
precisionFriendly = 1;
Line 318: Line 320:
precisionEnemy = 0.3;
precisionEnemy = 0.3;
};
};
class Regular
class Regular
{
{
Line 345: Line 348:
weaponCursor = 1;
weaponCursor = 1;
};
};
skillFriendly = 1;
skillFriendly = 1;
precisionFriendly = 1;
precisionFriendly = 1;
Line 350: Line 354:
precisionEnemy = 0.5;
precisionEnemy = 0.5;
};
};
class Veteran
class Veteran
{
{
Line 355: Line 360:
{
{
3rdPersonView = 1;
3rdPersonView = 1;
armor = 0; // Cannot be changed
armor = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
Line 377: Line 382:
weaponCursor = 1;
weaponCursor = 1;
};
};
skillFriendly = 1;
skillFriendly = 1;
precisionFriendly = 1;
precisionFriendly = 1;
Line 382: Line 388:
precisionEnemy = 0.75;
precisionEnemy = 0.75;
};
};
class Mercenary
class Mercenary
{
{
Line 387: Line 394:
{
{
3rdPersonView = 0; // Cannot be changed
3rdPersonView = 0; // Cannot be changed
armor = 0; // Cannot be changed
armor = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
Line 396: Line 403:
enemyTag = 0; // Cannot be changed
enemyTag = 0; // Cannot be changed
friendlyTag = 0; // Cannot be changed
friendlyTag = 0; // Cannot be changed
hud = 0; // Cannot be changed
hud = 0; // Cannot be changed
hudGroupInfo = 0; // Cannot be changed
hudGroupInfo = 0; // Cannot be changed
hudPerm = 0; // Cannot be changed
hudPerm = 0; // Cannot be changed
hudWp = 0; // Cannot be changed
hudWp = 0; // Cannot be changed
hudWpPerm = 0; // Cannot be changed
hudWpPerm = 0; // Cannot be changed
map = 0; // Cannot be changed
map = 0; // Cannot be changed
netStats = 0;
netStats = 0;
tracers = 0; // Cannot be changed
tracers = 0; // Cannot be changed
Line 409: Line 416:
weaponCursor = 0; // Cannot be changed
weaponCursor = 0; // Cannot be changed
};
};
skillFriendly = 1;
skillFriendly = 1;
precisionFriendly = 1;
precisionFriendly = 1;
Line 419: Line 427:


==== {{arma3}} ====
==== {{arma3}} ====
'''Since 1.58:'''<br>
'''Since 1.58:'''<br>
One of the main changes that came with 1.58 is that the difficulty levels were transformed to true presets (Recruit, Regular, Veteran).<br>
One of the main changes that came with 1.58 is that the difficulty levels were transformed to true presets (Recruit, Regular, Veteran).<br>
Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, the preset is changed to Custom. The particular flags stored in profile are only for the Custom preset, since Recruit, Regular and Veteran are fixed ones and predefined in game's data in <tt>CfgDifficultyPresets</tt> config class.
Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, the preset is changed to Custom. The particular flags stored in profile are only for the Custom preset, since Recruit, Regular and Veteran are fixed ones and predefined in game's data in {{hl|CfgDifficultyPresets}} config class.
* List of the most significant changes in 1.58: [[Arma 3 Difficulty Overhaul]]
* Documentation of presets and data config as well as a list of the most significant changes in 1.58: [[Arma 3: Difficulty Settings]]
* Documentation of presets and data config: [[Arma 3 Difficulty Menu]]
* Related forum thread: {{Link|https://forums.bistudio.com/topic/188661-difficulty-overhaul/|Difficulty Overhaul}}
* Related forum thread: [https://forums.bistudio.com/topic/188661-difficulty-overhaul/ Difficulty Overhaul]<br><br>
 
'''Server difficulty profile example:'''<br>
===== Server Difficulty Example =====
<spoiler>
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
class DifficultyPresets
class DifficultyPresets
Line 447: Line 453:
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always)
waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always)
tacticalPing = 0; // Tactical ping (0 = disable, 1 = enable)
tacticalPing = 0; // Tactical ping (0 = disabled, 1 = in 3D scene, 2 = on map, 3 = both)


/* Personal awareness */
/* Personal awareness */
Line 459: Line 465:
/* View */
/* View */


thirdPersonView = 0; // 3rd person view
thirdPersonView = 0; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99))
cameraShake = 1; // Camera shake
cameraShake = 1; // Camera shake


Line 471: Line 477:


mapContent = 0; // Extended map content
mapContent = 0; // Extended map content
autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemies by players only. This doesn't have any effect on AIs.
multipleSaves = 0; // Multiple saves
multipleSaves = 0; // Multiple saves
};
};
 
// aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
// aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
// when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
// when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
Line 487: Line 493:
};
};
</syntaxhighlight>
</syntaxhighlight>
</spoiler>
 


== See Also ==
== See Also ==


* [[ArmA: Server configuration|Server Configuration]]
* [[ArmA: Server configuration|Server Configuration]]
* [[Arma_3_Difficulty_Menu|Difficulty Menu]]
* [[Arma 3: Difficulty Settings|Difficulty Menu]]
* [[Armed Assault:Dedicated Server]]
* [[Armed Assault:Dedicated Server]]
* [[Operation Flashpoint:Dedicated Server]]
* [[Operation Flashpoint:Dedicated Server]]


[[Category:Startup Parameters]]
 
[[Category:Arma 3: Multiplayer]]
{{GameCategory|arma3|Multiplayer}}
[[Category:Arma 2: Multiplayer]]
{{GameCategory|arma2|Multiplayer}}
[[Category:ArmA: Multiplayer]]
{{GameCategory|arma1|Multiplayer}}

Latest revision as of 14:59, 18 March 2024

This article deals with the server.armaprofile, describing all the visual and difficulty settings in Arma, like friendly and enemy AI quality, HUD, crosshair, 3rd person view, clock indicator and so on.


Extension

Game Extension
Armed Assault .ArmAProfile
Arma 2 .ArmA2Profile
Arma 2: Operation Arrowhead .ArmA2OAProfile
Arma 3 .Arma3Profile

Location

The file's location is different on each operating system:

Windows

The default profile named after the system user can be found at:

  • Vista/Win7/8/10/11: C:\Users\%username%\Documents\<game name>
  • XP: C:\Documents and Settings\%username%\My Files\<game name>

User created profiles with a different naming are found at:

  • Vista/Win7/8/10/11: C:\Users\%username%\Documents\<game name> - Other Profiles
  • XP: C:\Documents and Settings\%username%\My Files\<game name> Other Profiles

Profile Name

In there is a folder and within it a file which name is based on your profile name:

\<game name>\MyProfileName\MyProfileName.<file extension>

You can define the profile to be loaded with the -name parameter.

Define a different location

You can specify the location by using the -profiles parameter.

For example start the server with

arma_server.exe -profiles=D:\<game name>\Users\ -name=server

You can find your file in

D:\<game name>\Users\server\server.<file extension>

Linux

The name depends upon the -name parameter when starting the Arma server. Having started the server with "./server -name=server" (-profiles seems to be useless on Linux) you'll find it as a subfolder of your arma-server directory, for example "/usr/home/arma-server/server/server.armaprofile".

If you are not using the -name parameter, the default name "player" will be used and you'll find the Arma profile in player/player.armaprofile.


Example Configuration File

The server has less values compared to a client version.

Server

Armed Assault

class Difficulties
{
	class regular				// Displayed as "Cadet"
	{
		class Flags
		{
			// These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it.

			Armor = 1;			// Gives you improved body armor, tank armor etc

			FriendlyTag = 1;	// Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor = 0', eg crosshair on.
			EnemyTag = 1;		// Displays information on enemy units

			HUD = 1;			// Shows you leaders location and your position in formation
			HUDPerm = 1;		// Shows HUD permanently

			HUDWp = 1;			// Shows Waypoints right after they're ordered to you
			HUDWpPerm = 1;		// Shows Waypoints permanently

			WeaponCursor = 1;	// Shows the crosshair for your weapon
			AutoAim = 1;		// Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
			AutoGuideAT = 1;	// AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.

			3rdPersonView = 1;	// This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
			ClockIndicator = 1;	// Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
			Map = 1;			// Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
			Tracers = 1;		// Displays tracers even of small arms that in real life would not have tracers

			AutoSpot = 1;		// If you're close enough to an enemy, you'll report it without right-clicking
			UltraAI = 0;		// Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.

			UnlimitedSaves = 1;	// Enables saving permanently. For single player missions. But you then can only load the last save state.

			DeathMessages = 1;	// (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
			NetStats = 1;		// (1.09 and later) Enables the scoreboard functionality in MP
			VonID = 1;			// (1.09 and later) When using VoN, display the name of the player speaking.
		};

		// These are the skills. Value may range from 0.000000 to 1.000000
		skillFriendly = 0.350000;		// Friendly tactics skill
		skillEnemy = 0.350000;			// Enemy tactics skill
		precisionFriendly = 0.350000;	// Friendly shooting precision
		precisionEnemy = 0.350000;		// Enemy shooting precision
	};

	class veteran				// Most of the options from above are not available, because they're off by default.
	{
		// Also soldiers/vehicles die sooner upon damage (have no armor or body armor).
		class Flags
		{
			HUD = 1;			// Shows you leaders location and your position in formation
			HUDWp = 1;			// Shows Waypoints right after they're ordered to you
			HUDWpPerm = 0;		// Shows Waypoints permanently
			WeaponCursor = 1;	// Shows the crosshair for your weapon
			ClockIndicator = 1;	// Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
			3rdPersonView = 1;	// This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
			Tracers = 1;		// Displays tracers even of small arms that in real life would not have tracers
			UltraAI = 0;		// Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.

			DeathMessages = 1;	// (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
			NetStats = 1;		// (1.09 and later) Enables the scoreboard functionality in MP
			VonID = 0;			// (1.09 and later) When using VoN, display the name of the player speaking.
		};

		// These are the skills. Value may range from 0.000000 to 1.000000
		skillFriendly = 0.850000;
		skillEnemy = 0.850000;
		precisionFriendly = 0.850000;
		precisionEnemy = 0.850000;
	};
};
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Arma 2

This is how the default difficulty settings part of the server's .arma2profile file would look:

class Difficulties
{
	class Recruit
	{
		class Flags
		{
			3rdPersonView = 1;
			armor = 1;
			autoAim = 0;
			autoGuideAT = 1;
			autoSpot = 1;
			clockIndicator = 1;
			deathMessages = 1;
			enemyTag = 0;
			friendlyTag = 1;
			hud = 1;
			hudGroupInfo = 1;
			hudPerm = 1;
			hudWp = 1;
			hudWpPerm = 1;
			map = 1;
			netStats = 1;
			tracers = 1;
			ultraAI = 0;
			unlimitedSaves = 1;
			vonID = 1;
			weaponCursor = 1;
		};

		skillFriendly = 1;
		precisionFriendly = 1;
		skillEnemy = 0.55;
		precisionEnemy = 0.3;
	};

	class Regular
	{
		class Flags
		{
			3rdPersonView = 1;
			armor = 1;
			autoAim = 0;
			autoGuideAT = 1;
			autoSpot = 1;
			clockIndicator = 1;
			deathMessages = 1;
			enemyTag = 0;
			friendlyTag = 1;
			hud = 1;
			hudGroupInfo = 1;
			hudPerm = 1;
			hudWp = 1;
			hudWpPerm = 1;
			map = 1;
			netStats = 1;
			tracers = 1;
			ultraAI = 0;
			unlimitedSaves = 1;
			vonId = 1;
			weaponCursor = 1;
		};

		skillFriendly = 1;
		precisionFriendly = 1;
		skillEnemy = 0.7;
		precisionEnemy = 0.5;
	};

	class Veteran
	{
		class Flags
		{
			3rdPersonView = 1;
			armor = 0;			// Cannot be changed
			autoAim = 0;		// Cannot be changed
			autoGuideAT = 0;	// Cannot be changed
			autoSpot = 0;		// Cannot be changed
			clockIndicator = 0;	// Cannot be changed
			deathMessages = 1;
			enemyTag = 0;		// Cannot be changed
			friendlyTag = 0;	// Cannot be changed
			hud = 1;
			hudGroupInfo = 0;
			hudPerm = 0;		// Cannot be changed
			hudWp = 0;			// Cannot be changed
			hudWpPerm = 0;		// Cannot be changed
			map = 0;			// Cannot be changed
			netStats = 1;
			tracers = 0;		// Cannot be changed
			ultraAI = 0;
			unlimitedSaves = 0;	// Cannot be changed
			vonId = 0;
			weaponCursor = 1;
		};

		skillFriendly = 1;
		precisionFriendly = 1;
		skillEnemy = 0.9;
		precisionEnemy = 0.75;
	};

	class Mercenary
	{
		class Flags
		{
			3rdPersonView = 0;	// Cannot be changed
			armor = 0;			// Cannot be changed
			autoAim = 0;		// Cannot be changed
			autoGuideAT = 0;	// Cannot be changed
			autoSpot = 0;		// Cannot be changed
			clockIndicator = 0;	// Cannot be changed
			deathMessages = 0;
			enemyTag = 0;		// Cannot be changed
			friendlyTag = 0;	// Cannot be changed
			hud = 0;			// Cannot be changed
			hudGroupInfo = 0;	// Cannot be changed
			hudPerm = 0;		// Cannot be changed
			hudWp = 0;			// Cannot be changed
			hudWpPerm = 0;		// Cannot be changed
			map = 0;			// Cannot be changed
			netStats = 0;
			tracers = 0;		// Cannot be changed
			ultraAI = 0;
			unlimitedSaves = 0;	// Cannot be changed
			vonID = 0;
			weaponCursor = 0;	// Cannot be changed
		};

		skillFriendly = 1;
		precisionFriendly = 1;
		skillEnemy = 1;
		precisionEnemy = 1;
	};
};
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Arma 2: Operation Arrowhead

class Difficulties
{
	class Recruit
	{
		class Flags
		{
			3rdPersonView = 1;
			armor = 1;
			autoAim = 0;
			autoGuideAT = 1;
			autoSpot = 1;
			cameraShake = 0;
			clockIndicator = 1;
			deathMessages = 1;
			enemyTag = 0;
			friendlyTag = 1;
			hud = 1;
			hudGroupInfo = 1;
			hudPerm = 1;
			hudWp = 1;
			hudWpPerm = 1;
			map = 1;
			netStats = 1;
			tracers = 1;
			ultraAI = 0;
			unlimitedSaves = 1;
			vonID = 1;
			weaponCursor = 1;
		};

		skillFriendly = 1;
		precisionFriendly = 1;
		skillEnemy = 0.55;
		precisionEnemy = 0.3;
	};

	class Regular
	{
		class Flags
		{
			3rdPersonView = 1;
			armor = 1;
			autoAim = 0;
			autoGuideAT = 1;
			autoSpot = 1;
			cameraShake = 1;
			clockIndicator = 1;
			deathMessages = 1;
			enemyTag = 0;
			friendlyTag = 1;
			hud = 1;
			hudGroupInfo = 1;
			hudPerm = 1;
			hudWp = 1;
			hudWpPerm = 1;
			map = 1;
			netStats = 1;
			tracers = 1;
			ultraAI = 0;
			unlimitedSaves = 1;
			vonId = 1;
			weaponCursor = 1;
		};

		skillFriendly = 1;
		precisionFriendly = 1;
		skillEnemy = 0.7;
		precisionEnemy = 0.5;
	};

	class Veteran
	{
		class Flags
		{
			3rdPersonView = 1;
			armor = 0;			// Cannot be changed
			autoAim = 0;		// Cannot be changed
			autoGuideAT = 0;	// Cannot be changed
			autoSpot = 0;		// Cannot be changed
			cameraShake = 1;
			clockIndicator = 0;
			deathMessages = 1;
			enemyTag = 0;		// Cannot be changed
			friendlyTag = 0;	// Cannot be changed
			hud = 1;
			hudGroupInfo = 0;
			hudPerm = 0;		// Cannot be changed
			hudWp = 1;
			hudWpPerm = 0;		// Cannot be changed
			map = 0;
			netStats = 1;
			tracers = 0;		// Cannot be changed
			ultraAI = 0;
			unlimitedSaves = 0;
			vonId = 0;
			weaponCursor = 1;
		};

		skillFriendly = 1;
		precisionFriendly = 1;
		skillEnemy = 0.9;
		precisionEnemy = 0.75;
	};

	class Mercenary
	{
		class Flags
		{
			3rdPersonView = 0;	// Cannot be changed
			armor = 0;			// Cannot be changed
			autoAim = 0;		// Cannot be changed
			autoGuideAT = 0;	// Cannot be changed
			autoSpot = 0;		// Cannot be changed
			cameraShake = 1;	// Cannot be changed
			clockIndicator = 0;	// Cannot be changed
			deathMessages = 0;
			enemyTag = 0;		// Cannot be changed
			friendlyTag = 0;	// Cannot be changed
			hud = 0;			// Cannot be changed
			hudGroupInfo = 0;	// Cannot be changed
			hudPerm = 0;		// Cannot be changed
			hudWp = 0;			// Cannot be changed
			hudWpPerm = 0;		// Cannot be changed
			map = 0;			// Cannot be changed
			netStats = 0;
			tracers = 0;		// Cannot be changed
			ultraAI = 0;
			unlimitedSaves = 0;	// Cannot be changed
			vonID = 0;
			weaponCursor = 0;	// Cannot be changed
		};

		skillFriendly = 1;
		precisionFriendly = 1;
		skillEnemy = 1;
		precisionEnemy = 1;
	};
};
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Arma 3

Since 1.58:
One of the main changes that came with 1.58 is that the difficulty levels were transformed to true presets (Recruit, Regular, Veteran).
Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, the preset is changed to Custom. The particular flags stored in profile are only for the Custom preset, since Recruit, Regular and Veteran are fixed ones and predefined in game's data in CfgDifficultyPresets config class.

Server Difficulty Example
class DifficultyPresets
{
	class CustomDifficulty
	{
		class Options
		{
			/* Simulation */

			reducedDamage = 0;		// Reduced damage

			/* Situational awareness */

			groupIndicators = 0;	// Group indicators (0 = never, 1 = limited distance, 2 = always)
			friendlyTags = 0;		// Friendly name tags (0 = never, 1 = limited distance, 2 = always)
			enemyTags = 0;			// Enemy name tags (0 = never, 1 = limited distance, 2 = always)
			detectedMines = 0;		// Detected mines (0 = never, 1 = limited distance, 2 = always)
			commands = 1;			// Commands (0 = never, 1 = fade out, 2 = always)
			waypoints = 1;			// Waypoints (0 = never, 1 = fade out, 2 = always)
			tacticalPing = 0;		// Tactical ping (0 = disabled, 1 = in 3D scene, 2 = on map, 3 = both)

			/* Personal awareness */

			weaponInfo = 2;			// Weapon info (0 = never, 1 = fade out, 2 = always)
			stanceIndicator = 2;	// Stance indicator (0 = never, 1 = fade out, 2 = always)
			staminaBar = 0;			// Stamina bar
			weaponCrosshair = 0;	// Weapon crosshair
			visionAid = 0;			// Vision aid

			/* View */

			thirdPersonView = 0;	// 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99))
			cameraShake = 1;		// Camera shake

			/* Multiplayer */

			scoreTable = 1;			// Score table
			deathMessages = 1;		// Killed by
			vonID = 1;				// VoN ID

			/* Misc */

			mapContent = 0;			// Extended map content
			autoReport = 0;			// (former autoSpot) Automatic reporting of spotted enemies by players only. This doesn't have any effect on AIs.
			multipleSaves = 0;		// Multiple saves
		};

		// aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
		// when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
		aiLevelPreset = 3;
	};

	class CustomAILevel
	{
		skillAI = 0.5;
		precisionAI = 0.5;
	};
};


See Also