setAmmoOnPylon: Difference between revisions

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|  [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadOut]] |= See Also
|  [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadOut]] |= See Also


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Revision as of 22:46, 28 May 2018

Hover & click on the images for description

Description

Description:
Set count of ammo in magazine on pylon
Groups:
Uncategorised

Syntax

Syntax:
vehicle setAmmoOnPylon [pylon name/index, ammo count]
Parameters:
vehicle: Object
[pylon name/index, ammo count] : Array
Return Value:
Nothing

Examples

Example 1:
(vehicle player) setAmmoOnPylon [1, 12];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section

Posted on August 18, 2017 - 14:20 (UTC)
Commy2
The pylon indices start at 1 and not at 0.