setAmmoOnPylon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (category)
m (template:command argument fix)
Line 8: Line 8:
____________________________________________________________________________________________
____________________________________________________________________________________________


|Set count of ammo in magazine on pylon |= Description
|Set count of ammo in magazine on pylon |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| vehicle '''setAmmoOnPylon''' [pylon name/index, ammo count] |= Syntax
| vehicle '''setAmmoOnPylon''' [pylon name/index, ammo count] |SYNTAX=


|p1= vehicle: [[Object]] |= Parameter 1
|p1= vehicle: [[Object]] |PARAMETER1=


|p2= [pylon name/index, ammo count] : [[Array]] |= Parameter 2
|p2= [pylon name/index, ammo count] : [[Array]] |PARAMETER2=


| [[Nothing]] |= Return Value
| [[Nothing]] |RETURNVALUE=


____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code>([[vehicle]] [[player]]) [[setAmmoOnPylon]] [1, 12];</code>|= Example 1
|x1= <code>([[vehicle]] [[player]]) [[setAmmoOnPylon]] [1, 12];</code>|EXAMPLE1=
____________________________________________________________________________________________
____________________________________________________________________________________________


|  [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadOut]] |= See Also
|  [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadOut]] |SEEALSO=


}}
}}

Revision as of 15:46, 7 April 2019

Hover & click on the images for description

Description

Description:
Set count of ammo in magazine on pylon
Groups:
Uncategorised

Syntax

Syntax:
vehicle setAmmoOnPylon [pylon name/index, ammo count]
Parameters:
vehicle: Object
[pylon name/index, ammo count] : Array
Return Value:
Nothing

Examples

Example 1:
(vehicle player) setAmmoOnPylon [1, 12];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section

Posted on August 18, 2017 - 14:20 (UTC)
Commy2
The pylon indices start at 1 and not at 0.