setCaptive

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Revision as of 20:54, 4 July 2006 by Planck (talk | contribs)
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person setCaptive captive


Operand types:

person: Object

captive: Boolean

Type of returned value:

Nothing

Description:

Mark unit as captive.
If unit is a vehicle, commander is marked.
A captive is neutral to everyone.
Note: This function does not remove unit's weapons.
Note: If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.


Example:

soldier1 setCaptive true