setEditorObjectScope: Difference between revisions

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| [[addEditorObject]] [[deleteEditorObject]] [[findEditorObject]] [[getEditorObjectScope]] [[insertEditorObject]]
| [[addEditorObject]] [[deleteEditorObject]] [[findEditorObject]] [[getEditorObjectScope]] [[insertEditorObject]]
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Revision as of 17:45, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Game 2 Editor

Syntax

Syntax:
Syntax needed
Parameters:
map: Control -
[objects, editorType, condition, scope, subordinatesAlso]: Array -
objects: Array of Objects and/or Editor Objects
editorType: String
condition: String
scope: String
subordinatesAlso: Boolean
Return Value:
Return value needed

Examples

Example 1:
_map setEditorObjectScope [ [],"vehicle", "side effectiveCommander _x != side player", "HIDE", false]
Example 2:
((findDisplay 128) displayCtrl 51) setEditorObjectScope [ ["_unit_0"], "", "true", "ALLNODRAG", false]

Additional Information

See also:
See also needed

Notes

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