setEditorObjectScope: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
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|p7= subordinatesAlso: [[Boolean]]
|p7= subordinatesAlso: [[Boolean]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_map [[setEditorObjectScope]] [ [],"vehicle", "side effectiveCommander _x != side player", "HIDE", false]</code>
|x1= <code>_map [[setEditorObjectScope]] [ [],"vehicle", "side effectiveCommander _x != side player", "HIDE", false]</code>

Revision as of 11:20, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Game 2 Editor

Syntax

Syntax:
Syntax needed
Parameters:
map: Control -
[objects, editorType, condition, scope, subordinatesAlso]: Array -
objects: Array of Objects and/or Editor Objects
editorType: String
condition: String
scope: String
subordinatesAlso: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setEditorObjectScope [ [],"vehicle", "side effectiveCommander _x != side player", "HIDE", false]
Example 2:
((findDisplay 128) displayCtrl 51) setEditorObjectScope [ ["_unit_0"], "", "true", "ALLNODRAG", false]

Additional Information

See also:
addEditorObject deleteEditorObject findEditorObject getEditorObjectScope insertEditorObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note