setEditorObjectScope

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Revision as of 05:29, 21 January 2010 by Bn880 (talk | contribs) (Grammar.)
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Description

Description:
This command defines the level of access a user has to editor objects, "objects" is an array of either Editor Objects (eg [_unit_0]) or actual,Game Objects (eg [player]). If the array is empty then the command will automatically parse all editor objects. "editor type" is the editor type to effect (eg unit),or ? for none. "condition" is an executable string that must evaluate to true or false. If true, the scope of the evaluated editor object will be modified. "scope" is one of HIDE,VIEW,SELECT,LINKTO,LINKFROM,ALLNODRAG,ALLNOTREE or ALL. "subordinates" is a boolean value; if true then subordinates in the editor will be assigned the same scope as the parent.
Groups:
Uncategorised

Syntax

Syntax:
map setEditorObjectScope [objects,editor type,condition,scope,subordinates also]
Parameters:
map: Control -
[objects,editor type,condition,scope,subordinates also]: Array -
Return Value:
Nothing

Examples

Example 1:
_map setEditorObjectScope [[],vehicle,side effectiveCommander _x]

Additional Information

See also:
See also needed

Notes

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Notes

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