setMarkerTypeLocal

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Revision as of 01:43, 16 March 2008 by Dr Eyeball (talk | contribs)
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Introduced with Armed Assault version 1.04
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Armed Assault
Version:
1.04

Description

Description:
Set marker type. Type may be any of:
  • "Flag"
  • "Flag1"
  • "Dot"
  • "Destroy"
  • "Start"
  • "End"
  • "Warning"
  • "Join"
  • "Pickup"
  • "Unknown"
  • "Marker"
  • "Arrow"
  • "Empty"

Syntax

Syntax:
markerName setMarkerTypeLocal "MarkerType"
Parameters:
markerName: String
MarkerType: String. As above
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerTypeLocal "Warning"

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 16 Mar, 2008
Dr_Eyeball
Add "Select" to list of markers above. See setMarkerType.

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