setMissileTargetPos: Difference between revisions

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| Sets a guided missile target position. Doesn't work for all types of missiles. The target position has to be inside configured missile targeting cone for command to work. |Description=
| Sets a guided munition target position. The munition must have {{Inline code|manualControl}} config to use this command. The target position has to be inside configured missile targeting cone for command to work.|Description=
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|x1= <code>missile1 [[setMissileTargetPos]] [[unitAimPosition]] tank1;</code> |Example 1=
|x1= <code>missile1 [[setMissileTargetPos]] [[unitAimPosition]] tank1;</code> |Example 1=
|x2= <code>_missile = [[createVehicle]] ["M_Scalpel_AT",([[player]] [[modelToWorld]] [0,0,100]),[],0,"CAN_COLLIDE"];
_missile [[setMissileTargetPos]] ([[player]] [[modelToWorld]] [0,100,0]);</code> |Example 2=
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Revision as of 16:14, 8 October 2019

Hover & click on the images for description

Description

Description:
Sets a guided munition target position. The munition must have manualControl config to use this command. The target position has to be inside configured missile targeting cone for command to work.
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
munition setMissileTargetPos position
Parameters:
munition: Object
position: PositionAGL
Return Value:
Nothing

Examples

Example 1:
missile1 setMissileTargetPos unitAimPosition tank1;
Example 2:
_missile = createVehicle ["M_Scalpel_AT",(player modelToWorld [0,0,100]),[],0,"CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);

Additional Information

See also:
missileTargetPos setMissileTarget missileTarget

Notes

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