setObjectTexture: Difference between revisions

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| Textures object selection with texture named in array.  
| Textures object selection with texture named in array.  


Array has the form [selection number,"Texture"]. The selection number is defined through the [[hiddenselection]][]<nowiki>=</nowiki>{} array in the vehicle's config (starting with 0). |= Description
Array has the form [selection number,"Texture"]. The selection number is defined through the [[CfgVehicles_Config_Reference#hiddenSelections | hiddenselection]][]<nowiki>=</nowiki>{} array in the vehicle's config (starting with 0). |= Description
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Revision as of 09:25, 1 February 2007

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Description

Description:
Textures object selection with texture named in array. Array has the form [selection number,"Texture"]. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Groups:
Uncategorised

Syntax

Syntax:
object setObjectTexture texture
Parameters:
object: Object
texture: Array
Return Value:
Nothing

Examples

Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"] 

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.

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