setObjectTexture: Difference between revisions

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<dd class="notedate">Posted on July 15, 2009 - 14:02</dd>
<dd class="notedate">Posted on December 19, 2009 - 23:16</dd>
<dt class="note">from '''[[User:Kronzky|Kronzky]]''' on [[setObjectTexture (VBS2)]] - Lou Montana, déc 19, 2009 - 23:16</dt>
<dt class="note">'''[[User:Lou_Montana|Lou Montana]]'''</dt>
<dd class="note">
<dd class="note">
Instead of bitmaps, procedural textures can be used.<br>
Instead of bitmaps, procedural textures can be used.<br>

Revision as of 09:39, 20 December 2009

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Description

Description:
Textures object selection with texture named in array. Array has the form [selectionNumber,"Texture"]. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Groups:
Uncategorised

Syntax

Syntax:
object setObjectTexture [selectionNumber,texture]
Parameters:
object: Object
[selectionNumber,texture]: Array
selectionNumber: Number
texture: String
Return Value:
Nothing

Examples

Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"] 

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.
Posted on December 19, 2009 - 23:16
Lou Montana
Instead of bitmaps, procedural textures can be used.
The syntax for those is #(argb,8,8,3)color(R,G,B,A), where R,G,B stands for Reg, Green, Blue, and is either 0 or 1, and A stands for Alpha, and can be any number between 0 and 1. e.g. myObj setObjectTexture ['color','#(argb,8,8,3)color(0,1,0,1)'] would color myObj in flat green.

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