setObjectTexture

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Revision as of 13:51, 16 July 2006 by Planck (talk | contribs)
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object setObjectTexture texture


Operand types:

object: Object

texture: Array

Type of returned value:

Nothing

Compatibility:

Added in version 1.75

Description:

Textures object selection with texture named in array.

Array has the form [selection number,"Texture"].

The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).


Example:

_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"]


Notes:

In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client.

This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.