setObjectTextureGlobal

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Revision as of 23:54, 13 July 2015 by Killzone Kid (talk | contribs) (example)
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Description

Description:
Set the texture of the given selection on all computers in a network session.
Groups:
Uncategorised

Syntax

Syntax:
obj setObjectTextureGlobal [selection, texture]
Parameters:
obj: Object
[selection,texture]: Array
selection: Number
texture: String
Return Value:
Nothing

Examples

Example 1:
player setObjectTextureGlobal [0, "\MyAddon\blue.paa"];
Example 2:
//set up persistent texture keeper player addEventHandler ["Take", { (getObjectTextures player + [uniformContainer player getVariable "texture"]) params ["_texUniform", "_texInsignia", "_texCustom"]; if (isNil "_texCustom") exitWith {}; if (_texUniform == _texCustom) exitWith {}; player setObjectTextureGlobal [0, _texCustom]; false }]; //Example: make current uniform persistently blue _texture = "#(rgb,8,8,3)color(0,0,1,1)"; //blue texture player setObjectTextureGlobal [0, _texture]; //set it on player uniformContainer player setVariable ["texture", _texture, true]; //store it on uniform

Additional Information

See also:
setObjectTexturegetObjectTexturessetObjectMaterial

Notes

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Notes

Bottom Section

Posted on March 8, 2015 - 21:15 (UTC)
Sxp2hiiigh
The effect is persistent and will be synchronized for players who join in progress. (Tested with Arma 3 v1.40)