setPilotCameraDirection: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|p1= object: [[Object]]
|p1= object: [[Object]]
|p2= Vector3D: [[Array]] - [x,y,z] - format [[Vector3D]] relative to the model centre (In a similar fashion to [[Position#PositionRelative|PositionRelative]])
|p2= Vector3D: [[Array]] - [x,y,z] - format [[Vector3D]] relative to the model centre (In a similar fashion to [[Position#PositionRelative|PositionRelative]])
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>vehicle player '''setPilotCameraDirection''' [0,1,0] //re-centers the camera</sqf>
|x1= <sqf>vehicle player setPilotCameraDirection [0,1,0] // re-centers the camera</sqf>
 
|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraDirection]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] [[setPilotCameraRotation]] [[setPilotCameraTarget]]
|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraDirection]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] [[setPilotCameraRotation]] [[setPilotCameraTarget]]
}}
}}

Revision as of 17:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets the direction of object airplane or helicopter pilotCamera (vector in model space).
Groups:
Pilot Camera

Syntax

Syntax:
object setPilotCameraDirection Vector3D
Parameters:
object: Object
Vector3D: Array - [x,y,z] - format Vector3D relative to the model centre (In a similar fashion to PositionRelative)
Return Value:
Nothing

Examples

Example 1:
vehicle player setPilotCameraDirection [0,1,0] // re-centers the camera

Additional Information

See also:
hasPilotCamera getPilotCameraPosition getPilotCameraDirection getPilotCameraRotation getPilotCameraTarget setPilotCameraRotation setPilotCameraTarget

Notes

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