setSoundEffect: Difference between revisions

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| trigger '''setSoundEffect''' ["sound", "voice", "soundEnv", "soundDet"] |= Syntax
| trigger '''setSoundEffect''' [sound, voice, soundEnv, soundDet] |= Syntax


|p1= trigger: [[Object]] |= Parameter 1
|p1= trigger: [[Object]] |= Parameter 1


|p2= [sound, voice, soundEnv, soundDet]: [[String]][[Array]]|= Parameter 2
|p2= [sound, voice, soundEnv, soundDet]: [[Array]] of strings |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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|s2= [[Waypoint]] '''setSoundEffect''' ["sound", "voice", "soundEnv", "soundDet"] |= Syntax
|s2= waypoint '''setSoundEffect''' [sound, voice, soundEnv, soundDet] |= Syntax


|p21= [[Waypoint]]: [[Array]] |= Parameter 1
|p21= waypoint: [[Array]] - format [[Waypoint]] |= Parameter 1


|p22= [sound, voice, soundEnv, soundDet]: [[String]][[Array]]|= Parameter 2
|p22= [sound, voice, soundEnv, soundDet]: [[Array]] of strings |= Parameter 2


|r2= [[Nothing]] |= Return value
|r2= [[Nothing]] |= Return value

Revision as of 21:54, 25 January 2009

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
Groups:
Uncategorised

Syntax

Syntax:
trigger setSoundEffect [sound, voice, soundEnv, soundDet]
Parameters:
trigger: Object
[sound, voice, soundEnv, soundDet]: Array of strings
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setSoundEffect [sound, voice, soundEnv, soundDet]
Parameters:
waypoint: Array - format Waypoint
[sound, voice, soundEnv, soundDet]: Array of strings
Return Value:
Nothing

Examples

Example 1:
_trigger setSoundEffect ["Alarm", "", "", ""]
Example 2:
 [_group1,2] setSoundEffect ["Alarm", "", "", ""]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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