setSoundEffect

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Revision as of 11:42, 31 August 2007 by Mikero (talk | contribs)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
Groups:
Uncategorised

Syntax

Syntax:
trigger setSoundEffect ["sound", "voice", "soundEnv", "soundDet"]
Parameters:
trigger: Object
[sound, voice, soundEnv, soundDet]: StringArray
Return Value:
Nothing

Alternative Syntax

Syntax:
Waypoint setSoundEffect [sound, voice, soundEnv, soundDet]
Parameters:
Waypoint: Array
[sound, voice, soundEnv, soundDet]: StringArray
Return Value:
Nothing

Examples

Example 1:
 [_group1,2] setSoundEffect ["Alarm", "", "", ""]

Additional Information

See also:
See also needed

Notes

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Notes

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