setStamina: Difference between revisions

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|x1= <code>[[player]] [[setStamina]] 42;</code>
|x1= <code>[[player]] [[setStamina]] 42;</code>


|seealso= [[setStaminaScheme]], [[getStamina]], [[enableStamina]], [[setFatigue]], [[getFatigue]], [[Arma 3 Stamina]]
|seealso= [[setStaminaScheme]], [[getStamina]], [[enableStamina]], [[setFatigue]], [[getFatigue]], [[Arma 3: Stamina]]
}}
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Revision as of 20:57, 7 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Stamina System

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
stamina: Number
Return Value:
Return value needed

Examples

Example 1:
player setStamina 42;

Additional Information

See also:
setStaminaSchemegetStaminaenableStaminasetFatiguegetFatigueArma 3: Stamina

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 30, 2015 - 01:50 (UTC)
Molaron
"setStamina" has the same effect as "setFatigue".
Posted on December 26, 2018 - 11:34 (UTC)
demellion
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example: getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.