setStamina: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
Line 1: Line 1:
{{RV|type=command
{{RV|type=command
|arma3
|game1= arma3
 
|version1= 1.54
|1.54


|eff= local
|eff= local

Revision as of 00:38, 14 June 2021

Hover & click on the images for description

Description

Description:
Set units' stamina (seconds until depletion)
Groups:
Stamina System

Syntax

Syntax:
unit setStamina stamina
Parameters:
unit: Object
stamina: Number
Return Value:
Nothing

Examples

Example 1:
player setStamina 42;

Additional Information

See also:
setStaminaSchemegetStaminaenableStaminasetFatiguegetFatigueArma 3: Stamina

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 30, 2015 - 01:50 (UTC)
Molaron
"setStamina" has the same effect as "setFatigue".
Posted on December 26, 2018 - 11:34 (UTC)
demellion
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example: getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.