setToneMapping: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Line 23: Line 23:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[setToneMapping]] "Filmic"</code>
|x1= <code>setToneMapping "Filmic"</code>


|seealso= [[setToneMappingParams]] [[ppEffectAdjust]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectCreate]] [[ppEffectDestroy]] [[Post process effects]]
|seealso= [[setToneMappingParams]] [[ppEffectAdjust]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectCreate]] [[ppEffectDestroy]] [[Post process effects]]
}}
}}

Revision as of 12:14, 12 May 2022

Hover & click on the images for description

Description

Description:
Applies a specific tone mapping to the game. The tone mapping can be edited with setToneMappingParams.
Arma 3
This command is not present in Arma 3.
Groups:
System

Syntax

Syntax:
setToneMapping toneName
Parameters:
toneName: String - can be one of:
  • "Arma"
  • "Filmic"
  • "Reinhard"
Return Value:
Nothing

Examples

Example 1:
setToneMapping "Filmic"

Additional Information

See also:
setToneMappingParams ppEffectAdjust ppEffectCommit ppEffectCommitted ppEffectCreate ppEffectDestroy Post process effects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note