setUnitLoadout: Difference between revisions

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<dl class="command_description">
<dd class="notedate">Posted on July 20, 2016 - 22:04 (UTC)</dd>
<dt class="note">[[User:Nomisum|Nomisum]]</dt>
<dd class="note">
Command has only local effect.
</dd>
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Revision as of 00:04, 21 July 2016

Hover & click on the images for description

Description

Description:
Creates a loadout from given inventory structure and applies it to a unit.
This command is not final and might be changed in a near future.
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitLoadout [loadout, rearm]
Parameters:
unit: Object
loadout: Array - loadout array from getUnitLoadout
rearm (Optional): Boolean - Partially emptied magazines will be refilled when the loadout is applied - Default: false
Return Value:
Nothing

Examples

Example 1:
_loadout = getUnitLoadout player_1 ; player_2 setUnitLoadout _loadout;//Copies loadout from player_1 and applies it to player_2

Additional Information

See also:
getUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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Notes

Bottom Section

Posted on July 20, 2016 - 22:04 (UTC)
Nomisum
Command has only local effect.