Difference between revisions of "setVehicleAmmo"

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[[Category:Scripting Commands ArmA|SETVEHICLEAMMO]]
 
[[Category:Scripting Commands ArmA|SETVEHICLEAMMO]]
 
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 17:31, 3 June 2009

Introduced with Armed Assault version1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Sets how much ammunition (compared to a full state defined by the vehicle type) the vehicle has. The value ranges from 0 to 1.

Syntax

Syntax:
vehicleName setVehicleAmmo value
Parameters:
vehicleName: Object
value: Number Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
player setVehicleAmmo 0

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Ceeeb
This command does not add magazines to vehicle weapons that normally start with more than one magazine. It can however, remove these magazines.

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