setVehicleArmor: Difference between revisions

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m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
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[[Category:Scripting Commands|SETVEHICLEARMOR]]
[[Category:Scripting Commands|SETVEHICLEARMOR]]
[[Category:Scripting Commands OFP Elite |SETVEHICLEARMOR]]
[[Category:Scripting Commands OFP Elite |SETVEHICLEARMOR]]
[[Category:Scripting Commands ArmA|SETVEHICLEARMOR]]
[[Category:Scripting Commands Armed Assault|SETVEHICLEARMOR]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 20:52, 3 June 2020

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage only in reverse: player setVehicleArmor 1 is the same as player setDamage 0, and player setVehicleArmor 0 is the same as player setDamage 0.97
Groups:
Uncategorised

Syntax

Syntax:
vehicleName setVehicleArmor value
Parameters:
vehicleName: Object
value: Number range 0 to 1
Return Value:
Nothing

Examples

Example 1:
player setVehicleArmor 0.5;

Additional Information

See also:
setDamage

Notes

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Notes

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