setWantedRPMRTD: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|version1= 1.00
|version1= 1.00


|gr1= RTD
|gr1= RTD


|game2= arma3
|game2= arma3
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{{Feature|afm}}
{{Feature|afm}}


|s1= helicopterRTD '''setWantedRPMRTD''' [value, time, engineIndex]
|s1= helicopterRTD '''setWantedRPMRTD''' [value, time, engineIndex]


|p1= helicopterRTD : [[ObjectRTD]] - helicopter
|p1= helicopterRTD : [[ObjectRTD]] - helicopter

Revision as of 23:30, 19 June 2021

Hover & click on the images for description

Description

Description:
Tell the helicopter engine RPMs to reach the given value within a period of time. The simulation will try to reach the RPMs, but it does not guarantee it will reach the precise value!
  • engine index 0: engine #1
  • engine index 1: engine #2
  • engine index 2: engine #3
  • engine index -1: all engines
Advanced Helicopter Flight Model
For this command to have any effect, the Advanced Flight Model (AFM) has to be enabled. AFM status can be checked with difficultyEnabledRTD.
Groups:
RTD

Syntax

Syntax:
helicopterRTD setWantedRPMRTD [value, time, engineIndex]
Parameters:
helicopterRTD : ObjectRTD - helicopter
value : Number - engine RPMs
time : Number - time to reach desired RPMs (seconds)
engineIndex : Number - engine index
Return Value:
Nothing

Examples

Example 1:
vehicle player setWantedRPMRTD [2500, 30, 0];

Additional Information

See also:
setEngineRPMRTD

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note