setWeaponZeroing: Difference between revisions

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|p4= zeroingIndex: [[Number]]  -  Zeroing index, see [[currentZeroing]]
|p4= zeroingIndex: [[Number]]  -  Zeroing index, see [[currentZeroing]]


|r1= [[Bool]] - [[true]] if successful, otherwise [[false]] is returned (e.g. weapon, muzzle, or zeroing index is invalid)
|r1= [[Bool]] - [[true|True]] if successful, otherwise [[false]] is returned (e.g. weapon, muzzle, or zeroing index is invalid)


|x1= <code>[[player]] [[setWeaponZeroing]] ["arifle_MX_GL_F", "GL_3GL_F", 8]; {{cc|Set zeroing for underbarrel grenade launcher to 400 m}}</code>
|x1= <code>[[player]] [[setWeaponZeroing]] ["arifle_MX_GL_F", "GL_3GL_F", 8]; {{cc|Set zeroing for underbarrel grenade launcher to 400 m}}</code>

Revision as of 11:39, 27 April 2021

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 2.03|2.03]]
Hover & click on the images for description

Description

Description:
Sets zeroing of given weapon and muzzle for given unit or vehicle.
Groups:
Weapons

Syntax

Syntax:
object setWeaponZeroing [weaponClass, muzzleClass, zeroingIndex]
Parameters:
object: Object - Unit or vehicle
weaponClass: String - Class name of weapon
muzzleClass: String - Class name of the muzzle
zeroingIndex: Number - Zeroing index, see currentZeroing
Return Value:
Bool - True if successful, otherwise false is returned (e.g. weapon, muzzle, or zeroing index is invalid)

Examples

Example 1:
player setWeaponZeroing ["arifle_MX_GL_F", "GL_3GL_F", 8]; // Set zeroing for underbarrel grenade launcher to 400 m

Additional Information

See also:
currentZeroing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 2.03]][[ Category: arma3dev: New Scripting Commands | SETWEAPONZEROING]][[ Category: arma3dev: Scripting Commands | SETWEAPONZEROING]]