Difference between revisions of "sideLogic"

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{{Command|= Comments
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{{Command|Comments=
 
____________________________________________________________________________________________
 
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| ofpr |= Game name
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| ofpr |Game name=
  
|1.90|= Game version
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|1.90|Game version=
 
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| The Logic [[Side|side]].
 
| The Logic [[Side|side]].
<br>Side of [[Game Logic]]s and [[Modules]]. |= Description
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<br>Side of [[Game Logic]]s and [[Modules]]. |DESCRIPTION=
 
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| '''sideLogic''' |= Syntax
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| '''sideLogic''' |SYNTAX=
  
| [[Side]] |= Return value
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| [[Side]] |RETURNVALUE=
 
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     [[hint]] "It's a logic!";
 
     [[hint]] "It's a logic!";
 
};
 
};
</code> |= Example 1
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</code> |EXAMPLE1=
 
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| [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideUnknown]], [[sideFriendly]], [[sideEnemy]], [[playerSide]], [[side location]], [[Side relations]] |= See also
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| [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideUnknown]], [[sideFriendly]], [[sideEnemy]], [[playerSide]], [[side location]], [[Side relations]] |SEEALSO=
  
 
}}
 
}}
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[[Category:Scripting Commands OFP 1.96|SIDELOGIC]]
 
[[Category:Scripting Commands OFP 1.96|SIDELOGIC]]
 
[[Category:Scripting Commands ArmA|SIDELOGIC]]
 
[[Category:Scripting Commands ArmA|SIDELOGIC]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Sides|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Sides|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:50, 10 January 2020

Introduced with Operation Flashpoint: Resistance version 1.901.90
Hover & click on the images for descriptions

Description

Description:
The Logic side.
Side of Game Logics and Modules.

Syntax

Syntax:
sideLogic
Return Value:
Side

Examples

Example 1:
if (side _obj == sideLogic) then { hint "It's a logic!"; };

Additional Information

See also:
SidesidewesteastresistanceciviliansideUnknownsideFriendlysideEnemyplayerSideside locationSide relations

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

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