Difference between revisions of "skipTime"

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Line 31: Line 31:
 
Try this in your init.sqs file:
 
Try this in your init.sqs file:
  
&nbsp;#loop<br>
+
''&nbsp;#loop''<br>
&nbsp;'''skiptime''' 0.00333<br>
+
''&nbsp;'''skiptime''' 0.00333''<br>
&nbsp;~0.1<br>
+
''&nbsp;~0.1''<br>
&nbsp;[[goto]] "loop"<br>
+
''&nbsp;[[goto]] "loop"''<br>
  
 
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
 
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
  
 
Not to be confused with [[accTime]].
 
Not to be confused with [[accTime]].

Revision as of 12:39, 17 April 2006

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skipTime duration

Operand types:

duration: Number

Type of returned value:

Nothing

Description:

Skip time in duration of hours.

Daytime is adjusted, weather change is estimated, no changes in any units are made.

The tide is also adjusted.


Example:

skipTime 5


Comments

Very useful function - great for giving a "campaign" feel to a running battle.

Try this in your init.sqs file:

 #loop
 skiptime 0.00333
 ~0.1
 goto "loop"

This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!

Not to be confused with accTime.