sunOrMoon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(moving broken notes to talk)
No edit summary
Line 50: Line 50:
systemchat format ["%1",sunOrMoon];
systemchat format ["%1",sunOrMoon];
};</code>
};</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on May 18, 2017 - 21:37 (UTC)</dd>
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dd class="note">
As of Arma 3 1.7, this returns either 1 for sun or 0 for moon. Nothing in between.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 23:37, 18 May 2017

Hover & click on the images for description

Description

Description:
Returns the sun to moon transition state in range 0...1
Groups:
Uncategorised

Syntax

Syntax:
sunOrMoon
Return Value:
Number

Examples

Example 1:
_transitionState = sunOrMoon;

Additional Information

See also:
moonIntensitymoonPhase

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 21, 2014 - 15:44 (UTC)
Killjoe
Note that at a 0.99 value, the twilight is still quite dark.
Can be tested with :
//test onEachFrame { systemchat format ["%1",sunOrMoon]; };
Posted on May 18, 2017 - 21:37 (UTC)
Tankbuster
As of Arma 3 1.7, this returns either 1 for sun or 0 for moon. Nothing in between.