then: Difference between revisions

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m (Some wiki formatting)
 
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|descr= Links an [[If Type]] with [[Code]] to be executed if said [[If Type]]'s condition is [[true]]; otherwise, "[[else]]" code is executed if provided.<br>
|descr= Links an [[If Type]] with [[Code]] to be executed if said [[If Type]]'s condition is [[true]]; otherwise, "[[else]]" code is executed if provided.<br>
The alternative syntax allows to set "[[then]]" code and "[[else]]" code in one array.
The alternative syntax allows to set "[[then]]" code and "[[else]]" code in one array.
{{Feature|informative|Variables declared inside ''thenCode'' are private to that code block - see {{HashLink|Variables#Local Variables Scope}}.}}
{{Feature|informative|Variables declared inside ''thenCode'' are private to that code block - see {{Link|Variables#Local Variables Scope}}.}}


|s1= ifType [[then]] thenCode
|s1= ifType [[then]] thenCode
Line 32: Line 32:
|p1= ifType: [[If Type]]
|p1= ifType: [[If Type]]


|p2= thenCode: [[Code]] or [[Array]] of [[Code]]. Can be one of:
|p2= thenCode: [[Code]] or [[Array]] of [[Code]]:
* [[Code]] - code block to execure if ''ifType''<nowiki/>'s condition is [[true]]
* [[Code]] - code block to execute if ''ifType''<nowiki/>'s condition is [[true]]
* [[Array]] of [[Code]]- array of two [[Code|code]] elements in format [thenCode, elseCode]; see {{HashLink|#Example 3}}
* [[Array]] of [[Code]] - array of two [[Code]] elements in format [thenCode, elseCode]; see {{Link|#Example 3}}


|r1= [[Anything]] - result of the executed code
|r1= [[Anything]] - result of the executed code


|x1= <code>if (a > b) then { hint "a is greater than b!"; };</code>
|x1= <sqf>if (a > b) then { hint "a is greater than b!"; };</sqf>


|x2= <code>[[private]] _c = 0;
|x2= <sqf>
[[if]] (a > b) [[then]]
private _c = 0;
if (_a > _b) then
{
{
_c = 1;
_c = 1;
}
}
[[else]]
else
{
{
_c = 2;
_c = 2;
};</code>
};
</sqf>


|x3= <code>if (alive player) then [{ [[hint]] "player is alive"; }, { [[hint]] "player is dead"; }];</code>
|x3= <sqf>if (alive player) then [{ hint "player is alive"; }, { hint "player is dead"; }];</sqf>


|x4= <code>private _value = if (alive player) [[then]] { 1 } [[else]] { 0 };</code>
|x4= <sqf>private _value = if (alive player) then { 1 } else { 0 };</sqf>


|seealso= [[Control Structures]] [[if]] [[else]]
|seealso= [[Control Structures]] [[if]] [[else]]
}}
}}

Latest revision as of 12:15, 3 January 2024

Hover & click on the images for description

Description

Description:
Links an If Type with Code to be executed if said If Type's condition is true; otherwise, "else" code is executed if provided.
The alternative syntax allows to set "then" code and "else" code in one array.
Variables declared inside thenCode are private to that code block - see Variables - Local Variables Scope.
Groups:
Program Flow

Syntax

Syntax:
ifType then thenCode
Parameters:
ifType: If Type
thenCode: Code or Array of Code:
Return Value:
Anything - result of the executed code

Examples

Example 1:
if (a > b) then { hint "a is greater than b!"; };
Example 2:
private _c = 0; if (_a > _b) then { _c = 1; } else { _c = 2; };
Example 3:
if (alive player) then [{ hint "player is alive"; }, { hint "player is dead"; }];
Example 4:
private _value = if (alive player) then { 1 } else { 0 };

Additional Information

See also:
Control Structures if else

Notes

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