vectorModelToWorldVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <dl class='command_description'> <!-- BEGIN Note Section --> <!-- For example: <dd class='notedate'>Posted on Month Day, Year - Time (UTC)</dd> <dt class='note'>'''User Name'''</dt> <dd class='note'>This is an ex...)
m (Text replacement - " " to " ")
Line 20: Line 20:
|[[vectorDirVisual]], [[modelToWorldVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]
|[[vectorDirVisual]], [[modelToWorldVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]
}}
}}




{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 21:48, 31 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Return value needed

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note