Difference between revisions of "vehicle"

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m (arma3 category)
(sqf example; note about current arma 3 output)
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|x1= <code>? vehicle [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> - This example is for use in scripts. |= Example 1
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|x1= SQS <code>? '''vehicle''' [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> |= Example 1
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|x2= SQF (see Notes)<code>if ( '''vehicle''' [[player]] <nowiki>!=</nowiki> player ) then { [[hint]] "Player is in a vehicle"; };</code> |= Example 2
 
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<dd class="notedate">Posted on February 16, 2014
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<dt class="note">'''[[User:Strangepete|Strangepete]]'''
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<dd class="note">As of Arma 3, ( vehicle unit == unit ) is TRUE for units in the vehicle's Driver seat, IF vehicle not named manually in Editor.
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Example 2 will return TRUE if vehicle pre-named in Editor; Example 2 will return FALSE if vehicle not pre-named, and player in Driver seat
 
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Revision as of 16:55, 16 February 2014

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Vehicle in which given unit is mounted. If none, unit is returned.

Syntax

Syntax:
Object = vehicle unitName
Parameters:
unitName: Object
Return Value:
Object

Examples

Example 1:
SQS ? vehicle player != player : hint "Player is in a vehicle"
Example 2:
SQF (see Notes)if ( vehicle player != player ) then { hint "Player is in a vehicle"; };

Additional Information

See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on February 16, 2014
Strangepete
As of Arma 3, ( vehicle unit == unit ) is TRUE for units in the vehicle's Driver seat, IF vehicle not named manually in Editor. Example 2 will return TRUE if vehicle pre-named in Editor; Example 2 will return FALSE if vehicle not pre-named, and player in Driver seat

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