Difference between revisions of "vehicle"

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(Undo revision 110084 by killzone_kid (talk))
m (template:command argument fix)
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| Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]] |= Description
+
| Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]] |DESCRIPTION=
 
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| '''vehicle''' unitName |= Syntax
+
| '''vehicle''' unitName |SYNTAX=
  
|p1= unitName: [[Object]] |= Parameter 1
+
|p1= unitName: [[Object]] |PARAMETER1=
  
| [[Object]] |= Return value
+
| [[Object]] |RETURNVALUE=
 
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|x1= SQS <code>? '''vehicle''' [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> |= Example 1
+
|x1= SQS <code>? '''vehicle''' [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> |EXAMPLE1=
|x2= SQF<code>if ([[vehicle]] [[player]] != [[player]]) [[then]] {[[hint]] "Player is in a vehicle"};</code> |= Example 2
+
|x2= SQF<code>if ([[vehicle]] [[player]] != [[player]]) [[then]] {[[hint]] "Player is in a vehicle"};</code> |EXAMPLE2=
 
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| [[objectParent]] |= See also
+
| [[objectParent]] |SEEALSO=
  
 
}}
 
}}

Revision as of 14:51, 7 April 2019

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent

Syntax

Syntax:
vehicle unitName
Parameters:
unitName: Object
Return Value:
Object

Examples

Example 1:
SQS ? vehicle player != player : hint "Player is in a vehicle"
Example 2:
SQFif (vehicle player != player) then {hint "Player is in a vehicle"};

Additional Information

Multiplayer:
-
See also:
objectParent

Notes

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Notes

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