waypointVisible: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 41: Line 41:
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 13:10, 25 March 2013

Hover & click on the images for description

Description

Description:
Returns the visibility of the waypoint. Returns 0 (Number) for a non valid waypoint.
Groups:
Uncategorised

Syntax

Syntax:
waypointVisible waypoint
Parameters:
waypoint: Array - format Waypoint
Return Value:
Boolean

Examples

Example 1:
_visible = waypointVisible [groupOne, 1];
Example 2:
_visible = waypointVisible [group player, currentWayPoint (group player)];

Additional Information

See also:
waypointssetWaypointVisible

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section