weaponDirection: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Note added)
(implemented 3D Vector)
Line 9: Line 9:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Returns a direction vector in [[Position]] format for the given weapon (attached to vehicle) .  
| Returns a [[Vector3D|3D vector]] for the given weapon (attached to vehicle).<br>
Note the weapon name must be an entry in CfgWeapons for the addon|= Description
For addons the weapon name must be an entry in CfgWeapons.|= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[Position]]Vector <nowiki>=</nowiki>[[Object#Vehicle|Vehicle]] '''weaponDirection''' "WeaponClass" |= Syntax
| _weapondir <nowiki>=</nowiki> [[Object#Vehicle|Vehicle]] '''weaponDirection''' "WeaponClass" |= Syntax


|p1= [[Object#Vehicle|Vehicle]]: [[Object]] |= Parameter 1
|p1= [[Object#Vehicle|Vehicle]]: [[Object]] |= Parameter 1
Line 19: Line 19:
|p2= WeaponClass: [[String]] |= Parameter 2
|p2= WeaponClass: [[String]] |= Parameter 2


| [[Position]]Vector: [[Array]] |= Return value
| [[Vector3D]] |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
Line 32: Line 32:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate"></dd>
<dd class="note">Returned direction is an array holding a direction vector, see [[vectorDir]], with 3 components, each with values between -1 and 1.</dd>
<dd class="notedate">Posted on August 18, 2007 - 12:18</dd>
<dd class="notedate">Posted on August 18, 2007 - 12:18</dd>
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''</dt><dd class="note">
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''</dt><dd class="note">

Revision as of 22:34, 23 January 2008

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Returns a 3D vector for the given weapon (attached to vehicle).
For addons the weapon name must be an entry in CfgWeapons.
Groups:
Uncategorised

Syntax

Syntax:
_weapondir = Vehicle weaponDirection "WeaponClass"
Parameters:
Vehicle: Object
WeaponClass: String
Return Value:
Vector3D

Examples

Example 1:
_dir = _vehicle weaponDirection "M16"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 18, 2007 - 12:18
HWM mainframe
Works great in multiplayer. The numbers are representing offset as follows : [X axis,Z axis,Y axis] The return array can be processed-converted into degrees as follows:
_array = _this weaponDirection "weapon class" ;
_dir_degrees = (_array select 0) atan2 (_array select 1);"
Posted on November 11, 2007 - 01:41
MessiahUA
WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.
Posted on November 13, 2007 - 15:54
UNN
For an alternative to the weaponDirection command, see the following post on the offical forums. On how to obtain the direction of multiple turrets on vehicles. Turret Animations

Bottom Section