weaponDirection: Difference between revisions
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on August 18, 2007 - 12:18 | <dd class="notedate">Posted on August 18, 2007 - 12:18 | ||
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]''' | <dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''<dd class="note"> | ||
Works great in multiplayer. | Works great in multiplayer. | ||
The numbers are representing offset as follows : [X axis,Z axis,Y axis] | The numbers are representing offset as follows : [X axis,Z axis,Y axis] | ||
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<pre>_array = _this weaponDirection "weapon class" ; | <pre>_array = _this weaponDirection "weapon class" ; | ||
_dir_degrees = (_array select 0) atan2 (_array select 1);</pre> | _dir_degrees = (_array select 0) atan2 (_array select 1);</pre> | ||
<dd class="notedate">Posted on November 11, 2007 - 01:41 | <dd class="notedate">Posted on November 11, 2007 - 01:41 | ||
<dt class="note">'''[[User:Messiah2|MessiahUA]] | <dt class="note">'''[[User:Messiah2|MessiahUA]]<dd class="note"> | ||
WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams. | WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams. | ||
<dd class="notedate">Posted on November 13, 2007 - 15:54 | |||
<dt class="note">'''[[User:UNN|UNN]] | <dd class="notedate">Posted on November 13, 2007 - 15:54 | ||
<dt class="note">'''[[User:UNN|UNN]]<dd class="note"> | |||
For an alternative to the weaponDirection command, see the following post on the offical forums. On how to obtain the direction of multiple turrets on vehicles. | For an alternative to the weaponDirection command, see the following post on the offical forums. On how to obtain the direction of multiple turrets on vehicles. | ||
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=a25eef63faad0e555557e7e17118a60c;act=ST;f=80;t=69777 Turret Animations] - [http://forums.bistudio.com/showthread.php?t=63918 new forum] | [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=a25eef63faad0e555557e7e17118a60c;act=ST;f=80;t=69777 Turret Animations] - [http://forums.bistudio.com/showthread.php?t=63918 new forum] | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
Revision as of 03:50, 18 October 2011
Description
- Description:
- Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in CfgWeapons. Returns an array in format [x, z, y]
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = vehicleName weaponDirection weaponName
- Parameters:
- vehicleName: Object
- weaponName: String
- Return Value:
- Array
Examples
- Example 1:
_dir = _vehicle weaponDirection "M16"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 18, 2007 - 12:18
- HWM mainframe
-
Works great in multiplayer.
The numbers are representing offset as follows : [X axis,Z axis,Y axis]
The return array can be processed-converted into degrees as follows:
_array = _this weaponDirection "weapon class" ; _dir_degrees = (_array select 0) atan2 (_array select 1);
- Posted on November 11, 2007 - 01:41
- MessiahUA
- WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.
- Posted on November 13, 2007 - 15:54
- UNN
-
For an alternative to the weaponDirection command, see the following post on the offical forums. On how to obtain the direction of multiple turrets on vehicles.
Turret Animations - new forum
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