worldSize: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3


|1.48
|version1= 1.48


|gr1= Mission Information
|gr1= Mission Information


| Returns the engine calculated size (terrain side length) of the current world ([[BIS_fnc_mapSize]] may return the same value, but is just a simple look up in [[configFile | config]]).
|descr= Returns the engine calculated size (terrain side length) of the current world ([[BIS_fnc_mapSize]] may return the same value, but is just a simple look up in [[configFile | config]]).


| [[worldSize]]
|s1= [[worldSize]]


| [[Number]]
|r1= [[Number]]
   
   
|x1= <code>[[private]] _size = [[worldSize]];</code>
|x1= <code>[[private]] _size = [[worldSize]];</code>


|seealso= [[worldName]], [[missionName]], [[briefingName]], [[serverName]], [[BIS_fnc_mapSize]]
|x2= <code>{{cc|A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b)}}
}}
[[private]] _radius = [[sqrt]] 2 / 2 * [[worldSize]];</code>


<dl class="command_description">
|x3=<code>[[private]] _axis = [[worldSize]] / 2;
<!-- Note Section BEGIN -->
[[private]] _center = [_axis, _axis , 0];
[[private]] _radius= [[sqrt]] 2 * _a;</code>


<dd class="notedate">Posted on September 1, 2019 - 12:01 (UTC)</dd>
|seealso= [[BIS_fnc_mapSize]]
<dt class="note">[[User:R3vo|R3vo]]</dt>
}}
<dd class="note">
In order to cover the map by for example a round marker, one can get the dimensions like this:<br>
<code>[[private]] _a = [[worldSize]] / 2;
[[private]] _center = [_a, _a, 0];
[[private]] _size = [[sqrt]] 2 * _a;</code>
</dd>
 
<!-- Note Section END -->
</dl>

Revision as of 18:38, 4 March 2021

Hover & click on the images for description

Description

Description:
Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
Groups:
Mission Information

Syntax

Syntax:
worldSize
Return Value:
Number

Examples

Example 1:
private _size = worldSize;
Example 2:
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) private _radius = sqrt 2 / 2 * worldSize;
Example 3:
private _axis = worldSize / 2; private _center = [_axis, _axis , 0]; private _radius= sqrt 2 * _a;

Additional Information

See also:
BIS_fnc_mapSize

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note