worldSize: Difference between revisions

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(see also getTerrainInfo)
 
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{{Command|Comments=
{{RV|type=command
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| arma3 |Game name=
|game1= arma3
|version1= 1.48


|1.48|Game version=
|gr1= Mission Information


|gr1= World Information |GROUP1=
|descr= Returns the engine calculated size (terrain side length) of the current world ([[BIS_fnc_mapSize]] may return the same value, but is just a simple look up in [[configFile | config]]).
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| Returns the engine calculated size (terrain side length) of the current world ([[BIS_fnc_mapSize]] may return the same value, but is just a simple look up in [[configFile | config]]). |DESCRIPTION=
|s1= [[worldSize]]
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| [[worldSize]] |SYNTAX=
|r1= [[Number]]


| [[Number]] |RETURNVALUE=
|x1= <sqf>private _size = worldSize;</sqf>
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|x1= <code>[[private]] _size = [[worldSize]];</code> |EXAMPLE1=
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| [[worldName]], [[missionName]], [[briefingName]], [[serverName]], [[BIS_fnc_mapSize]] |SEEALSO=
|x2= <sqf>// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b)
}}
private _radius = sqrt 2 / 2 * worldSize;</sqf>


<h3 style="display:none">Notes</h3>
|x3= <sqf>private _axis = worldSize / 2;
<dl class="command_description">
private _center = [_axis, _axis , 0];
<!-- Note Section BEGIN -->
private _radius = sqrt 2 * _axis;</sqf>


<dd class="notedate">Posted on September 1, 2019 - 12:01 (UTC)</dd>
|seealso= [[BIS_fnc_mapSize]] [[getTerrainInfo]]
<dt class="note">[[User:R3vo|R3vo]]</dt>
}}
<dd class="note">
In order to cover the map by for example a round marker, one can get the dimensions like this:<br>
<code>[[private]] _a = [[worldSize]] / 2;
[[private]] _center = [_a, _a, 0];
[[private]] _size = [[sqrt]] 2 * _a;</code>
</dd>
 
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>
[[Category:Command Group: Mission Information|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:07, 30 May 2023

Hover & click on the images for description

Description

Description:
Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
Groups:
Mission Information

Syntax

Syntax:
worldSize
Return Value:
Number

Examples

Example 1:
private _size = worldSize;
Example 2:
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) private _radius = sqrt 2 / 2 * worldSize;
Example 3:
private _axis = worldSize / 2; private _center = [_axis, _axis , 0]; private _radius = sqrt 2 * _axis;

Additional Information

See also:
BIS_fnc_mapSize getTerrainInfo

Notes

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Only post proven facts here! Add Note