|
proto external vector | GetDirection () |
| Returns position and direction of the gunshot.
|
|
proto external bool | IsSuppressed () |
| Returns true if suppressor was attached.
|
|
proto external IEntity | GetInstigatorEntity () |
| Returns instigator entity - the entity which pulled the trigger.
|
|
proto external WorldTimestamp | GetTimestamp () |
| Returns WorldTimestamp when the event was created.
|
|
proto external float | GetInitialSpeed () |
| Returns initial speed of projectile.
|
|
◆ GetDirection()
proto external vector AIDangerEventWeaponFire.GetDirection |
( |
| ) |
|
Returns position and direction of the gunshot.
◆ GetInitialSpeed()
proto external float AIDangerEventWeaponFire.GetInitialSpeed |
( |
| ) |
|
Returns initial speed of projectile.
◆ GetInstigatorEntity()
proto external IEntity AIDangerEventWeaponFire.GetInstigatorEntity |
( |
| ) |
|
Returns instigator entity - the entity which pulled the trigger.
◆ GetTimestamp()
proto external WorldTimestamp AIDangerEventWeaponFire.GetTimestamp |
( |
| ) |
|
Returns WorldTimestamp when the event was created.
◆ IsSuppressed()
proto external bool AIDangerEventWeaponFire.IsSuppressed |
( |
| ) |
|
Returns true if suppressor was attached.
The documentation for this interface was generated from the following file:
- Game/generated/AI/AIDangerEventWeaponFire.c