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proto external vector | GetDirection () |
| Returns position and direction of the gunshot.
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proto external bool | IsSuppressed () |
| Returns true if suppressor was attached.
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◆ GetDirection()
proto external vector AIDangerEventWeaponFire.GetDirection |
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Returns position and direction of the gunshot.
◆ IsSuppressed()
proto external bool AIDangerEventWeaponFire.IsSuppressed |
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Returns true if suppressor was attached.
The documentation for this interface was generated from the following file:
- Game/generated/AI/AIDangerEventWeaponFire.c