◆ AISmartActionComponent()
void AISmartActionComponent.AISmartActionComponent |
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IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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◆ EOnInit()
override void AISmartActionComponent.EOnInit |
( |
IEntity |
owner | ) |
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◆ GetActionOffset()
proto external vector AISmartActionComponent.GetActionOffset |
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◆ GetTags()
proto external int AISmartActionComponent.GetTags |
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out notnull array< string > |
outTags | ) |
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◆ GetUser()
proto external AIAgent AISmartActionComponent.GetUser |
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◆ IsActionAccessible()
proto external bool AISmartActionComponent.IsActionAccessible |
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◆ OnActionBegin()
void AISmartActionComponent.OnActionBegin |
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IEntity |
owner | ) |
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◆ OnActionEnd()
void AISmartActionComponent.OnActionEnd |
( |
IEntity |
owner | ) |
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◆ OnActionFailed()
void AISmartActionComponent.OnActionFailed |
( |
IEntity |
owner | ) |
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◆ SetActionAccessible()
proto external void AISmartActionComponent.SetActionAccessible |
( |
bool |
accessible | ) |
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◆ SetActionOffset()
proto external void AISmartActionComponent.SetActionOffset |
( |
vector |
offset | ) |
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◆ m_Owner
GenericEntity AISmartActionComponent.m_Owner |
The documentation for this interface was generated from the following file:
- Game/generated/AI/SmartActions/AISmartActionComponent.c