◆ AddedAIAgent()
| void AIWorld.AddedAIAgent |
( |
AIAgent | agent | ) |
|
◆ CanAIBeActivated()
| proto external bool AIWorld.CanAIBeActivated |
( |
| ) |
|
◆ CanLimitedAIBeAdded()
| proto external bool AIWorld.CanLimitedAIBeAdded |
( |
| ) |
|
◆ GetAIAgents()
| proto external void AIWorld.GetAIAgents |
( |
out notnull array< AIAgent > | agents | ) |
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◆ GetAILimit()
| proto external int AIWorld.GetAILimit |
( |
| ) |
|
◆ GetCurrentAmountOfLimitedAIs()
| proto external int AIWorld.GetCurrentAmountOfLimitedAIs |
( |
| ) |
|
◆ GetCurrentNumOfActiveAIs()
| proto external int AIWorld.GetCurrentNumOfActiveAIs |
( |
| ) |
|
◆ GetFormation()
◆ GetLimitOfActiveAIs()
| proto external int AIWorld.GetLimitOfActiveAIs |
( |
| ) |
|
◆ GetNavmeshWorldComponent()
◆ OnDebugAgentTeleport()
| void AIWorld.OnDebugAgentTeleport |
( |
AIAgent | agent | ) |
|
◆ OnDebugCameraTeleport()
| void AIWorld.OnDebugCameraTeleport |
( |
vector | pos | ) |
|
◆ RemovingAIAgent()
| void AIWorld.RemovingAIAgent |
( |
AIAgent | agent | ) |
|
◆ RequestBroadcastDangerEvent()
| proto external void AIWorld.RequestBroadcastDangerEvent |
( |
AIDangerEvent | pEvent | ) |
|
◆ RequestNavmeshLoad()
| proto external void AIWorld.RequestNavmeshLoad |
( |
vector | pos | ) |
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◆ RequestNavmeshRebuild()
| proto external void AIWorld.RequestNavmeshRebuild |
( |
vector | min, |
|
|
vector | max ) |
◆ SetAILimit()
| proto external void AIWorld.SetAILimit |
( |
int | max | ) |
|
◆ SetLimitOfActiveAIs()
| proto external void AIWorld.SetLimitOfActiveAIs |
( |
int | max | ) |
|
The documentation for this interface was generated from the following file:
- Game/generated/AI/AIWorld.c