◆ ActionMenuElement()
void ActionMenuElement.ActionMenuElement |
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◆ ~ActionMenuElement()
void ActionMenuElement.~ActionMenuElement |
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◆ Hide()
void ActionMenuElement.Hide |
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◆ Set()
bool ActionMenuElement.Set |
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BaseUserAction |
pAction, |
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int |
iIndex, |
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bool |
bIsSelected, |
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bool |
bIsAvailable |
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◆ SetEnabled()
void ActionMenuElement.SetEnabled |
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bool |
bEnabled | ) |
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◆ SetProgress()
void ActionMenuElement.SetProgress |
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float |
p | ) |
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◆ Show()
void ActionMenuElement.Show |
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float |
fFadeSpeed, |
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float |
fTimeSlice = 0 |
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◆ m_bIsSelected
bool ActionMenuElement.m_bIsSelected = false |
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◆ m_iIndex
int ActionMenuElement.m_iIndex = 0 |
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◆ m_wActionText
TextWidget ActionMenuElement.m_wActionText |
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◆ m_wContextText
TextWidget ActionMenuElement.m_wContextText |
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◆ m_wElement
Widget ActionMenuElement.m_wElement |
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◆ m_wPerformType
ImageWidget ActionMenuElement.m_wPerformType |
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◆ m_wPerformTypeHold
ImageWidget ActionMenuElement.m_wPerformTypeHold |
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◆ m_wProgress
ImageWidget ActionMenuElement.m_wProgress |
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protected |
The documentation for this interface was generated from the following file:
- Game/Interactions/Display/SCR_ActionMenuInteractionDisplay.c