Arma Reforger Script API
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Public Member Functions | |
void | OnActivate () |
virtual to be overridden called when command starts | |
void | OnDeactivate () |
called when command ends | |
proto native bool | IsFlagAutoDelete () |
autodelete flag (when set, agent will delete the command after returning PreAnimUpdate or PostPhysicsUpdate automaticaly) usable for additive commands | |
proto native void | SetFlagAutoDelete (bool pV) |
proto native void | SetFlagFinished (bool pFinished) |
this terminates human command script and shows CommandHandler( ... pCurrentCommandFinished == true ); | |
proto native bool | IsFlagFinished () |
void | PreAnimUpdate (float pDt) |
override this ! called before any animation is processed here change animation values, add animation commands | |
proto native void | PreAnim_CallCommand (int pCommand, int pParamInt, float pParamFloat) |
proto native void | PreAnim_CallCommand4I (int pCommand, int pParamInt1, int pParamInt2, int pParamInt3, int pParamInt4, float pParamFloat) |
proto native void | PreAnim_SetFloat (int pVar, float pFlt) |
proto native void | PreAnim_SetInt (int pVar, int pInt) |
proto native void | PreAnim_SetBool (int pVar, bool pBool) |
proto native void | PreAnim_SetAttachment (string bindingName, string animGraphResourceName, string animInstanceResourceName, string startingNodeName) |
void | PrePhysUpdate (float pDt) |
override this ! after animation is processed, before physics is processed | |
proto native bool | PrePhys_IsEvent (int pEvent) |
script function usable in PrePhysUpdate | |
proto native bool | PrePhys_IsTag (int pTag) |
proto bool | PrePhys_GetPredictionEval (int pPrediction, out int pGlobalBoneIndex, out bool pIsTranslation, out bool pIsRotation, out vector pOutTransl, out float pOutRot[4], out float pTimeToPrediction, out float pNormTimeInAnims) |
proto native bool | PrePhys_GetTranslation (out vector pOutTransl) |
proto native bool | PrePhys_GetRotation (out float pOutRot[4]) |
proto native void | PrePhys_SetTranslation (vector pInTransl) |
proto native void | PrePhys_SetRotation (float pInRot[4]) |
bool | PostPhysUpdate (float pDt) |
override this ! final adjustment of physics state (after physics was applied) returns true if command continues running / false if command should end (or you can use SetFlagFinished(true)) | |
proto native void | PostPhys_GetPosition (out vector pOutTransl) |
script function usable in PostPhysUpdate | |
proto native void | PostPhys_GetRotation (out float pOutRot[4]) |
proto native void | PostPhys_SetPosition (vector pInTransl) |
proto native void | PostPhys_SetRotation (float pInRot[4]) |
proto native void | PostPhys_LockRotation () |
Protected Member Functions | |
void | AnimPhysCommandScripted () |
constructor is protected - we don't wnat instances of this "abstract" class | |
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protected |
constructor is protected - we don't wnat instances of this "abstract" class
proto native bool AnimPhysCommandScripted.IsFlagAutoDelete | ( | ) |
autodelete flag (when set, agent will delete the command after returning PreAnimUpdate or PostPhysicsUpdate automaticaly) usable for additive commands
proto native bool AnimPhysCommandScripted.IsFlagFinished | ( | ) |
void AnimPhysCommandScripted.OnActivate | ( | ) |
virtual to be overridden called when command starts
Implemented in SCR_CharacterCommandLoiter, SCR_CharacterCommandFly, and SCR_CharacterCommandSwim.
void AnimPhysCommandScripted.OnDeactivate | ( | ) |
called when command ends
Implemented in SCR_CharacterCommandLoiter, SCR_CharacterCommandFly, and SCR_CharacterCommandSwim.
proto native void AnimPhysCommandScripted.PostPhys_GetPosition | ( | out vector | pOutTransl | ) |
script function usable in PostPhysUpdate
proto native void AnimPhysCommandScripted.PostPhys_GetRotation | ( | out float | pOutRot[4] | ) |
proto native void AnimPhysCommandScripted.PostPhys_LockRotation | ( | ) |
proto native void AnimPhysCommandScripted.PostPhys_SetPosition | ( | vector | pInTransl | ) |
proto native void AnimPhysCommandScripted.PostPhys_SetRotation | ( | float | pInRot[4] | ) |
bool AnimPhysCommandScripted.PostPhysUpdate | ( | float | pDt | ) |
override this ! final adjustment of physics state (after physics was applied) returns true if command continues running / false if command should end (or you can use SetFlagFinished(true))
Implemented in SCR_CharacterCommandFly, and SCR_CharacterCommandSwim.
proto native void AnimPhysCommandScripted.PreAnim_CallCommand | ( | int | pCommand, |
int | pParamInt, | ||
float | pParamFloat | ||
) |
proto native void AnimPhysCommandScripted.PreAnim_CallCommand4I | ( | int | pCommand, |
int | pParamInt1, | ||
int | pParamInt2, | ||
int | pParamInt3, | ||
int | pParamInt4, | ||
float | pParamFloat | ||
) |
proto native void AnimPhysCommandScripted.PreAnim_SetAttachment | ( | string | bindingName, |
string | animGraphResourceName, | ||
string | animInstanceResourceName, | ||
string | startingNodeName | ||
) |
proto native void AnimPhysCommandScripted.PreAnim_SetBool | ( | int | pVar, |
bool | pBool | ||
) |
proto native void AnimPhysCommandScripted.PreAnim_SetFloat | ( | int | pVar, |
float | pFlt | ||
) |
proto native void AnimPhysCommandScripted.PreAnim_SetInt | ( | int | pVar, |
int | pInt | ||
) |
void AnimPhysCommandScripted.PreAnimUpdate | ( | float | pDt | ) |
override this ! called before any animation is processed here change animation values, add animation commands
Implemented in SCR_CharacterCommandFly, and SCR_CharacterCommandSwim.
proto bool AnimPhysCommandScripted.PrePhys_GetPredictionEval | ( | int | pPrediction, |
out int | pGlobalBoneIndex, | ||
out bool | pIsTranslation, | ||
out bool | pIsRotation, | ||
out vector | pOutTransl, | ||
out float | pOutRot[4], | ||
out float | pTimeToPrediction, | ||
out float | pNormTimeInAnims | ||
) |
proto native bool AnimPhysCommandScripted.PrePhys_GetRotation | ( | out float | pOutRot[4] | ) |
proto native bool AnimPhysCommandScripted.PrePhys_GetTranslation | ( | out vector | pOutTransl | ) |
proto native bool AnimPhysCommandScripted.PrePhys_IsEvent | ( | int | pEvent | ) |
script function usable in PrePhysUpdate
proto native bool AnimPhysCommandScripted.PrePhys_IsTag | ( | int | pTag | ) |
proto native void AnimPhysCommandScripted.PrePhys_SetRotation | ( | float | pInRot[4] | ) |
proto native void AnimPhysCommandScripted.PrePhys_SetTranslation | ( | vector | pInTransl | ) |
void AnimPhysCommandScripted.PrePhysUpdate | ( | float | pDt | ) |
override this ! after animation is processed, before physics is processed
Implemented in SCR_CharacterCommandLoiter, SCR_CharacterCommandFly, and SCR_CharacterCommandSwim.
proto native void AnimPhysCommandScripted.SetFlagAutoDelete | ( | bool | pV | ) |
proto native void AnimPhysCommandScripted.SetFlagFinished | ( | bool | pFinished | ) |
this terminates human command script and shows CommandHandler( ... pCurrentCommandFinished == true );